CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted effect

add_random_tiered_trait_track_xp_effect

add_random_tiered_trait_track_xp_effect = { LEVEL_1 = … LEVEL_3 = … TRACK = … TRAIT = … }

game/common/scripted_effects/00_pool_effects.txt, line 122 (48 lines). Parameters: $LEVEL_1$, $LEVEL_3$, $TRACK$, $TRAIT$.

add_random_tiered_trait_track_xp_effect is a scripted effect in Crusader Kings III, written at line 122 of its file. A call passes 4 parameters: LEVEL_1, LEVEL_3, TRACK and TRAIT. The game's script calls it in 54 places, among them Mediators of … (event ep3_emperor_yearly.2110), trait_specific.0001 (event) and spawn_temujin_character_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_pool_effects.txt.

What it does

  • If has the Trait: … › 1 of 3 things will happen:
    • 50%: $TRAIT$ ($TRACK$) experience changes
    • 33%: $TRAIT$ ($TRACK$) experience changes
    • 17%: $TRAIT$ ($TRACK$) experience +100

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (48 lines of game script)
add_random_tiered_trait_track_xp_effect = {
	save_scope_value_as = {
		name = level_1_possible
		value = flag:$LEVEL_1$
	}
	save_scope_value_as = {
		name = level_3_possible
		value = flag:$LEVEL_3$
	}
	if = {
		limit = { has_trait = $TRAIT$ }
		random_list = {
			15 = {
				trigger = { scope:level_1_possible = flag:yes }
				add_trait_xp = {
					trait = $TRAIT$
					track = $TRACK$
					value = {
						integer_range = {
							min = small_lifestyle_random_xp_low
							max = small_lifestyle_random_xp_high
						}
					}
				}
			}
			10 = {
				add_trait_xp = {
					trait = $TRAIT$
					track = $TRACK$
					value = {
						integer_range = {
							min = medium_lifestyle_random_xp_low
							max = medium_lifestyle_random_xp_high
						}
					}
				}
			}
			5 = {
				trigger = { scope:level_3_possible = flag:yes }
				add_trait_xp = {
					trait = $TRAIT$
					track = $TRACK$
					value = 100
				}
			}
		}
	}
}

As written in game/common/scripted_effects/00_pool_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls add_random_tiered_trait_track_xp_effect.

Events (2)

Scripted effects (1)

Scripted character templates (51)

  • accolade_archer_character
  • accolade_besieger_character
  • accolade_camelry_character
  • accolade_crossbowmen_character
  • accolade_horse_archer_character
  • accolade_house_knight_character
45 more
  • accolade_huntsmaster_character
  • accolade_idealist_character
  • accolade_marauder_character
  • accolade_outrider_character
  • accolade_skirmisher_character
  • accolade_stalwart_character
  • accolade_tactician_character
  • accolade_valiant_character
  • ambassador_template
  • ancient_forest_traveler_character
  • bandit_character
  • bandit_character_generic
  • celebration_chessmaster_character
  • celebration_hunter_character
  • chagatai_character_template
  • court_linguist_good_template
  • court_linguist_medium_template
  • culture_defender_knight_template
  • demanding_poet_diplomacy_character
  • demanding_poet_martial_character
  • dynamic_genghis_character_template
  • ep3_poet_template
  • ep3_poet_toned_down_template
  • falconer_template
  • foreign_mercenary_template
  • forest_commander_character
  • fp3_turko-mongol_leader
  • genghis_khan_character_template
  • good_merchant_template
  • hunter_template
  • jochi_character_template
  • jungle_commander_character
  • mime_template
  • new_berserker_character
  • new_warrior_character
  • open_commander_character
  • pool_repopulate_diplomacy
  • pool_repopulate_local_flavor
  • pool_repopulate_martial
  • pool_repopulate_prowess
  • subutai_character_template
  • tgp_warrior_monk_template
  • tournament_archery_character
  • tournament_horse_character
  • tournament_pugilism_character

Source: game/common/scripted_effects/00_pool_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?