CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

add_random_skill_point_effect

add_random_skill_point_effect = yes

game/common/scripted_effects/00_skill_effects.txt, line 3 (10 lines). No parameters.

add_random_skill_point_effect is a scripted effect in Crusader Kings III, written at line 3 of its file. It takes no parameters: add_random_skill_point_effect = yes. The game's script calls it in 6 places, among them apa_mentor_taught_me (activity pulse), apa_read_a_book (activity pulse) and A Familiar Face (event prelude_events.0050). Patch 1.20.1.2, from game/common/scripted_effects/00_skill_effects.txt.

What it does

  • 1 of 6 things will happen:
    • 17%:
      • add_diplomacy_skill = 1
    • 17%:
      • add_intrigue_skill = 1
    • 17%:
      • add_learning_skill = 1
    • 17%:
      • add_martial_skill = 1
    • 17%:
      • add_prowess_skill = 1
    • 17%:
      • add_stewardship_skill = 1

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (10 lines of game script)
add_random_skill_point_effect = {
	random_list = {
		1 = { add_diplomacy_skill = 1 }
		1 = { add_intrigue_skill = 1 }
		1 = { add_learning_skill = 1 }
		1 = { add_martial_skill = 1 }
		1 = { add_prowess_skill = 1 }
		1 = { add_stewardship_skill = 1 }
	}
}

As written in game/common/scripted_effects/00_skill_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls add_random_skill_point_effect.

Activity pulse actions (2)

  • apa_mentor_taught_me
  • apa_read_a_book

Events (4)

Source: game/common/scripted_effects/00_skill_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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