Scripted effect · All Under Heaven files
add_random_internal_east_asian_estate_building
add_random_internal_east_asian_estate_building = yesgame/common/scripted_effects/10_dlc_tgp_scripted_effects.txt, line 2734 (174 lines). No parameters.
add_random_internal_east_asian_estate_building is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 2734 of its file. It takes no parameters: add_random_internal_east_asian_estate_building = yes. The game's script calls it in 2 places, among them on_game_start_after_lobby (on action) and set_up_domicile_estate_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt.
The comment above it in the file
Chinese Estate building effects
What it does
- 1 of 17 things will happen:
- 6%:
add_domicile_building = east_asian_estate_servants_quarters_01If
has_domicile_building = east_asian_estate_main_03
Then
add_domicile_building = east_asian_estate_servants_quarters_02
- 6%:
add_domicile_building = east_asian_estate_library_01If
has_domicile_building = east_asian_estate_main_03
Then
add_domicile_building = east_asian_estate_library_02
- 6%:
add_domicile_building = east_asian_estate_bath_01If
has_domicile_building = east_asian_estate_main_03
Then
add_domicile_building = east_asian_estate_bath_02
- 6%:
add_domicile_building = east_asian_estate_courtyard_01If
has_domicile_building = east_asian_estate_main_03
Then
add_domicile_building = east_asian_estate_courtyard_02
- 6%:
add_domicile_building = east_asian_estate_prison_01If
has_domicile_building = east_asian_estate_main_03
Then
add_domicile_building = east_asian_estate_prison_02
- 6%:
add_domicile_building = east_asian_estate_living_quarters_01If
has_domicile_building = east_asian_estate_main_03
Then
add_domicile_building = east_asian_estate_living_quarters_02
- 6%:
add_domicile_building = east_asian_estate_study_01If
has_domicile_building = east_asian_estate_main_03
Then
add_domicile_building = east_asian_estate_study_02
- 6%:
add_domicile_building = east_asian_estate_guest_room_01If
has_domicile_building = east_asian_estate_main_03
Then
add_domicile_building = east_asian_estate_guest_room_02
- 6%:
add_domicile_building = east_asian_estate_wine_cellar_01If
has_domicile_building = east_asian_estate_main_03
Then
add_domicile_building = east_asian_estate_wine_cellar_02
- 6%:
add_domicile_building = east_asian_estate_taxation_01If
has_domicile_building = east_asian_estate_main_03
Then
add_domicile_building = east_asian_estate_taxation_02
- 6%:
add_domicile_building = east_asian_estate_drafting_room_01If
has_domicile_building = east_asian_estate_main_03
Then
add_domicile_building = east_asian_estate_drafting_room_02
- 6%:
add_domicile_building = east_asian_estate_clerks_hall_01If
has_domicile_building = east_asian_estate_main_03
Then
add_domicile_building = east_asian_estate_clerks_hall_02
- 6%:
add_domicile_building = east_asian_estate_revenue_audit_desk_01If
has_domicile_building = east_asian_estate_main_03
Then
add_domicile_building = east_asian_estate_revenue_audit_desk_02
- 6%:
add_domicile_building = east_asian_estate_block_printing_hall_01If
has_domicile_building = east_asian_estate_main_03
Then
add_domicile_building = east_asian_estate_block_printing_hall_02
- 6%:
add_domicile_building = east_asian_estate_xuan_paper_stores_01If
has_domicile_building = east_asian_estate_main_03
Then
add_domicile_building = east_asian_estate_xuan_paper_stores_02
- 6%:
add_domicile_building = east_asian_estate_water_clock_room_01If
has_domicile_building = east_asian_estate_main_03
Then
add_domicile_building = east_asian_estate_water_clock_room_02
- 6%:
add_domicile_building = east_asian_estate_examination_room_01If
has_domicile_building = east_asian_estate_main_03
Then
add_domicile_building = east_asian_estate_examination_room_02
- 6%:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (120 lines of game script)
add_random_internal_east_asian_estate_building = {
random_list = {
10 = {
trigger = {
NOT = { has_domicile_building_or_higher = east_asian_estate_servants_quarters_01 }
}
add_domicile_building = east_asian_estate_servants_quarters_01
if = {
limit = { has_domicile_building = east_asian_estate_main_03 }
add_domicile_building = east_asian_estate_servants_quarters_02
}
}
10 = {
trigger = {
NOT = { has_domicile_building_or_higher = east_asian_estate_library_01 }
}
add_domicile_building = east_asian_estate_library_01
if = {
limit = { has_domicile_building = east_asian_estate_main_03 }
add_domicile_building = east_asian_estate_library_02
}
}
10 = {
trigger = {
NOT = { has_domicile_building_or_higher = east_asian_estate_bath_01 }
}
add_domicile_building = east_asian_estate_bath_01
if = {
limit = { has_domicile_building = east_asian_estate_main_03 }
add_domicile_building = east_asian_estate_bath_02
}
}
10 = {
trigger = {
NOT = { has_domicile_building_or_higher = east_asian_estate_courtyard_01 }
}
add_domicile_building = east_asian_estate_courtyard_01
if = {
limit = { has_domicile_building = east_asian_estate_main_03 }
add_domicile_building = east_asian_estate_courtyard_02
}
}
10 = {
trigger = {
NOT = { has_domicile_building_or_higher = east_asian_estate_prison_01 }
}
add_domicile_building = east_asian_estate_prison_01
if = {
limit = { has_domicile_building = east_asian_estate_main_03 }
add_domicile_building = east_asian_estate_prison_02
}
}
10 = {
trigger = {
NOT = { has_domicile_building_or_higher = east_asian_estate_living_quarters_01 }
}
add_domicile_building = east_asian_estate_living_quarters_01
if = {
limit = { has_domicile_building = east_asian_estate_main_03 }
add_domicile_building = east_asian_estate_living_quarters_02
}
}
10 = {
trigger = {
NOT = { has_domicile_building_or_higher = east_asian_estate_study_01 }
}
add_domicile_building = east_asian_estate_study_01
if = {
limit = { has_domicile_building = east_asian_estate_main_03 }
add_domicile_building = east_asian_estate_study_02
}
}
10 = {
trigger = {
NOT = { has_domicile_building_or_higher = east_asian_estate_guest_room_01 }
}
add_domicile_building = east_asian_estate_guest_room_01
if = {
limit = { has_domicile_building = east_asian_estate_main_03 }
add_domicile_building = east_asian_estate_guest_room_02
}
}
10 = {
trigger = {
NOT = { has_domicile_building_or_higher = east_asian_estate_wine_cellar_01 }
}
add_domicile_building = east_asian_estate_wine_cellar_01
if = {
limit = { has_domicile_building = east_asian_estate_main_03 }
add_domicile_building = east_asian_estate_wine_cellar_02
}
}
10 = {
trigger = {
NOT = { has_domicile_building_or_higher = east_asian_estate_taxation_01 }
}
add_domicile_building = east_asian_estate_taxation_01
if = {
limit = { has_domicile_building = east_asian_estate_main_03 }
add_domicile_building = east_asian_estate_taxation_02
}
}
10 = {
trigger = {
NOT = { has_domicile_building_or_higher = east_asian_estate_drafting_room_01 }
}
add_domicile_building = east_asian_estate_drafting_room_01
if = {
limit = { has_domicile_building = east_asian_estate_main_03 }
add_domicile_building = east_asian_estate_drafting_room_02
}
}
10 = {
trigger = {
NOT = { has_domicile_building_or_higher = east_asian_estate_clerks_hall_01 }
}
add_domicile_building = east_asian_estate_clerks_hall_01
if = {
limit = { has_domicile_building = east_asian_estate_main_03 }
add_domicile_building = east_asian_estate_clerks_hall_02As written in game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt.
The first 120 of its 174 lines; the rest is in game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt from line 2734.
Where it is used
Every place in common/, events/ and history/ that calls add_random_internal_east_asian_estate_building.
On actions (the game's own hooks) (1)
- on_game_start_after_lobby
Scripted effects (1)
Source: game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.