Scripted effect
add_random_five_skill_points_effect
add_random_five_skill_points_effect = yesgame/common/scripted_effects/00_skill_effects.txt, line 14 (10 lines). No parameters.
add_random_five_skill_points_effect is a scripted effect in Crusader Kings III, written at line 14 of its file. It takes no parameters: add_random_five_skill_points_effect = yes. The game's script calls it in 1 place, among them Ill-Advised: The Favor of Heaven (event nomad_events.0008). Patch 1.20.1.2, from game/common/scripted_effects/00_skill_effects.txt.
What it does
- 1 of 6 things will happen:
- 17%:
add_diplomacy_skill = 5
- 17%:
add_intrigue_skill = 5
- 17%:
add_learning_skill = 5
- 17%:
add_martial_skill = 5
- 17%:
add_prowess_skill = 5
- 17%:
add_stewardship_skill = 5
- 17%:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (10 lines of game script)
add_random_five_skill_points_effect = {
random_list = {
1 = { add_diplomacy_skill = 5 }
1 = { add_intrigue_skill = 5 }
1 = { add_learning_skill = 5 }
1 = { add_martial_skill = 5 }
1 = { add_prowess_skill = 5 }
1 = { add_stewardship_skill = 5 }
}
}As written in game/common/scripted_effects/00_skill_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls add_random_five_skill_points_effect.
Events (1)
- Ill-Advised: The Favor of Heaven
nomad_events.0008
Source: game/common/scripted_effects/00_skill_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.