CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

add_random_five_skill_points_effect

add_random_five_skill_points_effect = yes

game/common/scripted_effects/00_skill_effects.txt, line 14 (10 lines). No parameters.

add_random_five_skill_points_effect is a scripted effect in Crusader Kings III, written at line 14 of its file. It takes no parameters: add_random_five_skill_points_effect = yes. The game's script calls it in 1 place, among them Ill-Advised: The Favor of Heaven (event nomad_events.0008). Patch 1.20.1.2, from game/common/scripted_effects/00_skill_effects.txt.

What it does

  • 1 of 6 things will happen:
    • 17%:
      • add_diplomacy_skill = 5
    • 17%:
      • add_intrigue_skill = 5
    • 17%:
      • add_learning_skill = 5
    • 17%:
      • add_martial_skill = 5
    • 17%:
      • add_prowess_skill = 5
    • 17%:
      • add_stewardship_skill = 5

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (10 lines of game script)
add_random_five_skill_points_effect = {
	random_list = {
		1 = { add_diplomacy_skill = 5 }
		1 = { add_intrigue_skill = 5 }
		1 = { add_learning_skill = 5 }
		1 = { add_martial_skill = 5 }
		1 = { add_prowess_skill = 5 }
		1 = { add_stewardship_skill = 5 }
	}
}

As written in game/common/scripted_effects/00_skill_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls add_random_five_skill_points_effect.

Events (1)

Source: game/common/scripted_effects/00_skill_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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