Scripted effect
add_random_county_corruption_low_control_effect
add_random_county_corruption_low_control_effect = yesgame/common/scripted_effects/00_county_corruption_effects.txt, line 649 (219 lines). No parameters.
add_random_county_corruption_low_control_effect is a scripted effect in Crusader Kings III, written at line 649 of its file. It takes no parameters: add_random_county_corruption_low_control_effect = yes. The game's script calls it in 1 place, among them realm_maintenance.0003 (event). Patch 1.20.1.2, from game/common/scripted_effects/00_county_corruption_effects.txt.
The comment above it in the file
Notification includes reference about Low Control
What it does
- 1 of 15 things will happen:
- 7%:
- 7%:
- 7%:
- 7%:
- 7%:
- 7%:
- 7%:
- 7%:
- 7%:
- 7%:
- 7%:
- 7%:
- 7%:
- 7%:
- 7%:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (120 lines of game script)
add_random_county_corruption_low_control_effect = {
random_list = {
100 = {
trigger = {
NOR = {
has_county_modifier = county_corruption_inefficient_tax_collection_modifier
title_province = { has_holding_type = nomad_holding }
title_province = { has_holding_type = herder_holding }
}
is_landless_type_title = no
}
save_scope_value_as = {
name = low_control
value = yes
}
add_inefficient_tax_collection_modifier_effect = yes
}
100 = {
trigger = {
NOR = {
has_county_modifier = county_corruption_deserting_levies_modifier
title_province = { has_holding_type = nomad_holding }
title_province = { has_holding_type = herder_holding }
}
is_landless_type_title = no
}
save_scope_value_as = {
name = low_control
value = yes
}
add_deserting_levies_modifier_effect = yes
}
100 = {
trigger = {
NOR = {
has_county_modifier = county_corruption_smuggling_ring_modifier
title_province = { has_holding_type = nomad_holding }
title_province = { has_holding_type = herder_holding }
}
is_landless_type_title = no
}
save_scope_value_as = {
name = low_control
value = yes
}
add_smuggling_ring_modifier_effect = yes
}
100 = {
trigger = {
NOR = {
has_county_modifier = county_corruption_bandits_rampant_modifier
title_province = { has_holding_type = nomad_holding }
title_province = { has_holding_type = herder_holding }
}
is_landless_type_title = no
}
save_scope_value_as = {
name = low_control
value = yes
}
add_bandits_rampant_modifier_effect = yes
}
100 = {
trigger = {
NOR = {
has_county_modifier = county_corruption_inefficient_census_modifier
title_province = { has_holding_type = nomad_holding }
title_province = { has_holding_type = herder_holding }
}
is_landless_type_title = no
}
save_scope_value_as = {
name = low_control
value = yes
}
add_inefficient_census_modifier_effect = yes
}
100 = {
trigger = {
NOR = {
has_county_modifier = county_corruption_lack_of_sheriffs_modifier
title_province = { has_holding_type = nomad_holding }
title_province = { has_holding_type = herder_holding }
}
is_landless_type_title = no
}
save_scope_value_as = {
name = low_control
value = yes
}
add_lack_of_sheriffs_modifier_effect = yes
}
100 = {
trigger = {
NOR = {
has_county_modifier = county_corruption_lack_of_courts_modifier
title_province = { has_holding_type = nomad_holding }
title_province = { has_holding_type = herder_holding }
}
is_landless_type_title = no
}
save_scope_value_as = {
name = low_control
value = yes
}
add_lack_of_sheriffs_modifier_effect = yes
}
100 = {
trigger = {
NOR = {
has_county_modifier = county_corruption_thieves_guild_modifier
title_province = { has_holding_type = nomad_holding }
title_province = { has_holding_type = herder_holding }
}
is_landless_type_title = no
}
save_scope_value_as = {
name = low_control
value = yes
}As written in game/common/scripted_effects/00_county_corruption_effects.txt.
The first 120 of its 219 lines; the rest is in game/common/scripted_effects/00_county_corruption_effects.txt from line 649.
Where it is used
Every place in common/, events/ and history/ that calls add_random_county_corruption_low_control_effect.
Events (1)
Source: game/common/scripted_effects/00_county_corruption_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.