Scripted effect
add_poi_stewardship_experience_effect
add_poi_stewardship_experience_effect = yesgame/common/scripted_effects/00_travel_effects.txt, line 57 (6 lines). No parameters.
add_poi_stewardship_experience_effect is a scripted effect in Crusader Kings III, written at line 57 of its file. It takes no parameters: add_poi_stewardship_experience_effect = yes. The game's script calls it in 7 places, among them poi_lighthouse_of_alexandria (travel), poi_mausoleum_at_halicarnassus (travel) and poi_silk_road_node (travel). Patch 1.20.1.2, from game/common/scripted_effects/00_travel_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (6 lines of game script)
add_poi_stewardship_experience_effect = {
poi_lifestyle_experience_effect = {
LIFESTYLE = stewardship
VALUE = travel_medium_xp
}
}As written in game/common/scripted_effects/00_travel_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls add_poi_stewardship_experience_effect.
Travel (6)
- poi_lighthouse_of_alexandria
- poi_mausoleum_at_halicarnassus
- poi_silk_road_node
- poi_special_buildings_economic
- poi_special_buildings_learning
- poi_special_buildings_wonder
Events (1)
- Setting the Stage
debate_event.1000
Source: game/common/scripted_effects/00_travel_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.