CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

add_next_temple_tier_effect

add_next_temple_tier_effect = yes

game/common/scripted_effects/00_building_effects.txt, line 2968 (20 lines). No parameters.

add_next_temple_tier_effect is a scripted effect in Crusader Kings III, written at line 2968 of its file. It takes no parameters: add_next_temple_tier_effect = yes. The game's script calls it in 1 place, among them Sacred Ashes (event tgp_japan_yearly_events.1070). Patch 1.20.1.2, from game/common/scripted_effects/00_building_effects.txt.

What it does

  • If

    • NOT = { has_building_or_higher = temple_01 }

    Then

    • add_building = temple_01

    Else if

    • has_building = temple_01

    Then

    • add_building = temple_02

    Else if

    • has_building = temple_02

    Then

    • add_building = temple_03

    Else if

    • has_building = temple_03

    Then

    • add_building = temple_04

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (20 lines of game script)
add_next_temple_tier_effect = {
	if = {
		limit = {
			NOT = { has_building_or_higher = temple_01 }
		}
		add_building = temple_01
	}
	else_if = {
		limit = { has_building = temple_01 }
		add_building = temple_02
	}
	else_if = {
		limit = { has_building = temple_02 }
		add_building = temple_03
	}
	else_if = {
		limit = { has_building = temple_03 }
		add_building = temple_04
	}
}

As written in game/common/scripted_effects/00_building_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls add_next_temple_tier_effect.

Events (1)

Source: game/common/scripted_effects/00_building_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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