Scripted effect
add_law_of_the_land_title_succession_law_if_appropriate_effect
add_law_of_the_land_title_succession_law_if_appropriate_effect = yesgame/common/scripted_effects/00_realm_effects.txt, line 85 (26 lines). No parameters.
add_law_of_the_land_title_succession_law_if_appropriate_effect is a scripted effect in Crusader Kings III, written at line 85 of its file. It takes no parameters: add_law_of_the_land_title_succession_law_if_appropriate_effect = yes. The game's script calls it in 1 place, among them on_title_gain (on action). Patch 1.20.1.2, from game/common/scripted_effects/00_realm_effects.txt.
The comment above it in the file
Should be used in the county title scope
What it does
If
NOT = { has_title_law = law_of_the_land_succession_law }- The … is not a Noble Family Title
title_province.holding_type ?= { … }
Then
- Their holder › scope:county_title:
add_title_law = law_of_the_land_succession_law
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (26 lines of game script)
add_law_of_the_land_title_succession_law_if_appropriate_effect = {
save_scope_as = county_title
if = {
limit = {
#tier = tier_county # Commented out for performance reasons, comment back in if this effect is used outside of on_title_gained
NOT = { has_title_law = law_of_the_land_succession_law }
is_noble_family_title = no
title_province.holding_type ?= {
has_required_heir_governments = yes
NOT = {
any_required_heir_government_type = {
this = scope:county_title.holder.government_type
}
}
}
}
holder = {
send_interface_toast = {
title = succession_law_changed
left_icon = scope:county_title
scope:county_title = { add_title_law = law_of_the_land_succession_law }
}
}
}
}As written in game/common/scripted_effects/00_realm_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls add_law_of_the_land_title_succession_law_if_appropriate_effect.
On actions (the game's own hooks) (1)
- on_title_gain
Source: game/common/scripted_effects/00_realm_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.