CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

add_holy_site_fallback_special_building_slot_effect

add_holy_site_fallback_special_building_slot_effect = { FAITH = … }

game/common/scripted_effects/00_religion_effects.txt, line 1344 (79 lines). Parameters: $FAITH$.

add_holy_site_fallback_special_building_slot_effect is a scripted effect in Crusader Kings III, written at line 1344 of its file. A call passes 1 parameter: FAITH. The game's script calls it in 2 places, among them on_character_holy_site_created (on action) and on_game_start (on action). Patch 1.20.1.2, from game/common/scripted_effects/00_religion_effects.txt.

The comment above it in the file

Province scope, $FAITH$ = faith, used at start and on new holy-site creation

What it does

  • If does not have a Special Building slot:
    • If

      • $FAITH$ = { religion = religion:islam_religion }

      Then

      • add_special_building_slot = holy_site_mosque_01

      Else if

      • $FAITH$ = { religion = religion:christianity_religion }

      Then

      • add_special_building_slot = holy_site_cathedral_01

      Else if

      • $FAITH$ = { religion = religion:zoroastrianism_religion }

      Then

      • add_special_building_slot = holy_site_fire_temple_01

      Else if

      • $FAITH$ = { religion = religion:buddhism_religion }

      Then

      • add_special_building_slot = holy_site_buddhist_grand_temple_01

      Else if

      • $FAITH$ = { religion = religion:shintoism_religion }

      Then

      • add_special_building_slot = holy_site_japanese_temple_01

      Else if

      • $FAITH$ = { … }

      Then

      • add_special_building_slot = holy_site_chinese_temple_01

      Else if

      • $FAITH$ = { … }

      Then

      • add_special_building_slot = holy_site_indian_grand_temple_01

      Else if

      • $FAITH$ = { … }

      Then

      • add_special_building_slot = holy_site_se_asia_pagan_temple_01

      Else if

      • $FAITH$ = { … }

      Then

      • add_special_building_slot = holy_site_pagan_grand_temple_01

      Otherwise

      • add_special_building_slot = holy_site_other_grand_temple_01

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (79 lines of game script)
add_holy_site_fallback_special_building_slot_effect = {
	if = {
		limit = {
			has_special_building_slot = no
		}
		if = {
			limit = { $FAITH$ = { religion = religion:islam_religion } }
			add_special_building_slot = holy_site_mosque_01
		}
		else_if = {
			limit = { $FAITH$ = { religion = religion:christianity_religion } }
			add_special_building_slot = holy_site_cathedral_01
		}
		else_if = {
			limit = { $FAITH$ = { religion = religion:zoroastrianism_religion } }
			add_special_building_slot = holy_site_fire_temple_01
		}
		else_if = {
			limit = { $FAITH$ = { religion = religion:buddhism_religion } }
			add_special_building_slot = holy_site_buddhist_grand_temple_01
		}
		else_if = {
			limit = { $FAITH$ = { religion = religion:shintoism_religion } }
			add_special_building_slot = holy_site_japanese_temple_01
		}
		else_if = {
			limit = {
				$FAITH$ = {
					OR = {
						religion = religion:taoism_religion
						religion = religion:confucianism_religion
					}
				}
			}
			add_special_building_slot = holy_site_chinese_temple_01
		}
		else_if = {
			limit = {
				$FAITH$ = {
					religion = {
						OR = {
							this = religion:hinduism_religion
							this = religion:jainism_religion
							this = religion:tani_religion
							this = religion:bon_religion
						}
					}
				}
			}
			add_special_building_slot = holy_site_indian_grand_temple_01
		}
		else_if = {
			limit = {
				$FAITH$ = {
					religion = {
						OR = {
							this = religion:satsana_phi_religion
							this = religion:dayawism_religion
							this = religion:hantuism_religion
							this = religion:kaharingan_religion
							this = religion:tolotang_religion
							this = religion:aluk_religion
							this = religion:dab_qhuas_religion
							this = religion:biliku_religion
						}
					}
				}
			}
			add_special_building_slot = holy_site_se_asia_pagan_temple_01
		}
		else_if = {
			limit = { $FAITH$ = { religion = { is_in_family = rf_pagan } } }
			add_special_building_slot = holy_site_pagan_grand_temple_01
		}
		else = {
			add_special_building_slot = holy_site_other_grand_temple_01
		}
	}
}

As written in game/common/scripted_effects/00_religion_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls add_holy_site_fallback_special_building_slot_effect.

On actions (the game's own hooks) (2)

  • on_character_holy_site_created
  • on_game_start

Source: game/common/scripted_effects/00_religion_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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