CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

add_highest_skill_two_points_effect

add_highest_skill_two_points_effect = yes

game/common/scripted_effects/00_skill_effects.txt, line 49 (11 lines). No parameters.

add_highest_skill_two_points_effect is a scripted effect in Crusader Kings III, written at line 49 of its file. It takes no parameters: add_highest_skill_two_points_effect = yes. The game's script calls it in 1 place, among them The Shared Scroll (event tgp_movement_events.0070). Patch 1.20.1.2, from game/common/scripted_effects/00_skill_effects.txt.

What it does

  • Depending on highest skill including prowess:
    • When highest skill including prowess is Diplomacy:
      • add_diplomacy_skill = 2
    • When highest skill including prowess is Intrigue:
      • add_intrigue_skill = 2
    • When highest skill including prowess is Learning:
      • add_learning_skill = 2
    • When highest skill including prowess is Martial:
      • add_martial_skill = 2
    • When highest skill including prowess is Stewardship:
      • add_stewardship_skill = 2
    • When highest skill including prowess is Prowess:
      • add_prowess_skill = 2

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (11 lines of game script)
add_highest_skill_two_points_effect = {
	switch = {
		trigger = highest_skill_including_prowess
		diplomacy = { add_diplomacy_skill = 2 }
		intrigue = { add_intrigue_skill = 2 }
		learning = { add_learning_skill = 2 }
		martial = { add_martial_skill = 2 }
		stewardship = { add_stewardship_skill = 2 }
		prowess = { add_prowess_skill = 2 }
	}
}

As written in game/common/scripted_effects/00_skill_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls add_highest_skill_two_points_effect.

Events (1)

Source: game/common/scripted_effects/00_skill_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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