CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

add_focused_lifestyle_xp_effect

add_focused_lifestyle_xp_effect = { AMOUNT = … }

game/common/scripted_effects/00_lifestyle_focus_effects.txt, line 899 (36 lines). Parameters: $AMOUNT$.

add_focused_lifestyle_xp_effect is a scripted effect in Crusader Kings III, written at line 899 of its file. A call passes 1 parameter: AMOUNT. The game's script calls it in 2 places, among them …: Win Some, Lose Some (event scheme_critical_moments.1226) and A Lack of Discipline (event chinese_students.0003). Patch 1.20.1.2, from game/common/scripted_effects/00_lifestyle_focus_effects.txt.

The comment above it in the file

If you don't have a lifestyle focus, this will yield xp in a random lifestyle
Takes the amount of _lifestyle_xp you want to hand out as an argument, from the scripted values

What it does

  • If

    • has_lifestyle = diplomacy_lifestyle

    Then

    • add_diplomacy_lifestyle_xp = $AMOUNT$_lifestyle_xp

    Else if

    • has_lifestyle = martial_lifestyle

    Then

    • add_martial_lifestyle_xp = $AMOUNT$_lifestyle_xp

    Else if

    • has_lifestyle = stewardship_lifestyle

    Then

    • add_stewardship_lifestyle_xp = $AMOUNT$_lifestyle_xp

    Else if

    • has_lifestyle = intrigue_lifestyle

    Then

    • add_intrigue_lifestyle_xp = $AMOUNT$_lifestyle_xp

    Else if

    • has_lifestyle = learning_lifestyle

    Then

    • add_learning_lifestyle_xp = $AMOUNT$_lifestyle_xp

    Else if

    • has_lifestyle = wanderer_lifestyle

    Then

    • add_wanderer_lifestyle_xp = $AMOUNT$_lifestyle_xp

    Otherwise

    • 1 of 5 things will happen:
      • 20%:
        • add_diplomacy_lifestyle_xp = $AMOUNT$_lifestyle_xp
      • 20%:
        • add_martial_lifestyle_xp = $AMOUNT$_lifestyle_xp
      • 20%:
        • add_stewardship_lifestyle_xp = $AMOUNT$_lifestyle_xp
      • 20%:
        • add_intrigue_lifestyle_xp = $AMOUNT$_lifestyle_xp
      • 20%:
        • add_learning_lifestyle_xp = $AMOUNT$_lifestyle_xp

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (36 lines of game script)
add_focused_lifestyle_xp_effect = {
	if = {
		limit = { has_lifestyle = diplomacy_lifestyle }
		add_diplomacy_lifestyle_xp = $AMOUNT$_lifestyle_xp
	}
	else_if = {
		limit = { has_lifestyle = martial_lifestyle }
		add_martial_lifestyle_xp = $AMOUNT$_lifestyle_xp
	}
	else_if = {
		limit = { has_lifestyle = stewardship_lifestyle }
		add_stewardship_lifestyle_xp = $AMOUNT$_lifestyle_xp
	}
	else_if = {
		limit = { has_lifestyle = intrigue_lifestyle }
		add_intrigue_lifestyle_xp = $AMOUNT$_lifestyle_xp
	}
	else_if = {
		limit = { has_lifestyle = learning_lifestyle }
		add_learning_lifestyle_xp = $AMOUNT$_lifestyle_xp
	}
	else_if = {
		limit = { has_lifestyle = wanderer_lifestyle }
		add_wanderer_lifestyle_xp = $AMOUNT$_lifestyle_xp
	}
	else = {
		random_list = {
			10 = { add_diplomacy_lifestyle_xp = $AMOUNT$_lifestyle_xp }
			10 = { add_martial_lifestyle_xp = $AMOUNT$_lifestyle_xp }
			10 = { add_stewardship_lifestyle_xp = $AMOUNT$_lifestyle_xp }
			10 = { add_intrigue_lifestyle_xp = $AMOUNT$_lifestyle_xp }
			10 = { add_learning_lifestyle_xp = $AMOUNT$_lifestyle_xp }
			# Excludes wanderer since it's picked less often
		}
	}
}

As written in game/common/scripted_effects/00_lifestyle_focus_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls add_focused_lifestyle_xp_effect.

Events (2)

Source: game/common/scripted_effects/00_lifestyle_focus_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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