Scripted effect · By God Alone files
add_clerical_region_with_non_christian_capital_effect
add_clerical_region_with_non_christian_capital_effect = { REGION_TITLE = … }game/common/scripted_effects/pam_effects.txt, line 13204 (11 lines). Parameters: $REGION_TITLE$.
add_clerical_region_with_non_christian_capital_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 13204 of its file. A call passes 1 parameter: REGION_TITLE. The game's script calls it in 1 place, among them The Christian Church (situation). Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (11 lines of game script)
add_clerical_region_with_non_christian_capital_effect = {
$REGION_TITLE$ ?= {
if = {
limit = {
holder.religion ?= religion:christianity_religion
NOT = { title_province.religion ?= religion:christianity_religion }
}
scope:core_region = { add_clerical_realm_to_sub_region = prev }
}
}
}As written in game/common/scripted_effects/pam_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls add_clerical_region_with_non_christian_capital_effect.
Situations (1)
Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.