CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

add_character_artifact_claim_to_scope_effect

add_character_artifact_claim_to_scope_effect = { SCOPE = … }

game/common/scripted_effects/00_scripted_effects.txt, line 96 (11 lines). Parameters: $SCOPE$.

add_character_artifact_claim_to_scope_effect is a scripted effect in Crusader Kings III, written at line 96 of its file. A call passes 1 parameter: SCOPE. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_effects/00_scripted_effects.txt.

The comment above it in the file

ARTIFACTS

What it does

  • If

    • NOT = { $SCOPE$ = { has_personal_artifact_claim = scope:artifact } }

    Then

    • $SCOPE$ = { add_personal_artifact_claim = prev }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (11 lines of game script)
add_character_artifact_claim_to_scope_effect = {
	prev = { save_scope_as = artifact }
	if = {
		limit = {
			NOT = { 
				$SCOPE$ = { has_personal_artifact_claim = scope:artifact }
			}
		}
		$SCOPE$ = { add_personal_artifact_claim = prev }
	}	
}

As written in game/common/scripted_effects/00_scripted_effects.txt.

Where it is used

No file of common/, events/ or history/ calls it.

Source: game/common/scripted_effects/00_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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