Scripted effect · All Under Heaven files
add_all_valid_mandala_contract_provinces_to_list_effect
add_all_valid_mandala_contract_provinces_to_list_effect = yesgame/common/scripted_effects/tgp_mandala_scripted_effects.txt, line 2971 (33 lines). No parameters.
add_all_valid_mandala_contract_provinces_to_list_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 2971 of its file. It takes no parameters: add_all_valid_mandala_contract_provinces_to_list_effect = yes. The game's script calls it in 37 places, among them on_action_mandala_realm_contract_0002 (on action), on_action_mandala_realm_contract_0004 (on action) and on_action_mandala_realm_contract_0005 (on action). Patch 1.20.1.2, from game/common/scripted_effects/tgp_mandala_scripted_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (33 lines of game script)
add_all_valid_mandala_contract_provinces_to_list_effect = {
save_scope_as = mandala_ruler
every_sub_realm_county = {
every_county_province = {
limit = {
has_holding = yes
is_occupied = no
NOR = {
this = scope:mandala_ruler.capital_province
has_variable = requested_mandala_ritual
has_variable = mandala_ritual_cooldown
}
}
add_to_list = valid_target_provinces
}
}
every_tributary = {
every_sub_realm_county = {
every_county_province = {
limit = {
has_holding = yes
is_occupied = no
NOR = {
this = scope:mandala_ruler.capital_province
has_variable = requested_mandala_ritual
has_variable = mandala_ritual_cooldown
}
}
add_to_list = valid_target_provinces
}
}
}
}As written in game/common/scripted_effects/tgp_mandala_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls add_all_valid_mandala_contract_provinces_to_list_effect.
On actions (the game's own hooks) (37)
- on_action_mandala_realm_contract_0002
- on_action_mandala_realm_contract_0004
- on_action_mandala_realm_contract_0005
- on_action_mandala_realm_contract_0006
- on_action_mandala_realm_contract_0007
- on_action_mandala_realm_contract_0008
31 more
- on_action_mandala_realm_contract_0009
- on_action_mandala_realm_contract_0010
- on_action_mandala_realm_contract_0011
- on_action_mandala_realm_contract_0013
- on_action_mandala_realm_contract_0014
- on_action_mandala_realm_contract_0015
- on_action_mandala_realm_contract_0016
- on_action_mandala_realm_contract_0017
- on_action_mandala_realm_contract_0018
- on_action_mandala_realm_contract_0019
- on_action_mandala_realm_contract_0020
- on_action_mandala_realm_contract_0021
- on_action_mandala_realm_contract_0022
- on_action_mandala_realm_contract_0023
- on_action_mandala_realm_contract_0024
- on_action_mandala_realm_contract_0025
- on_action_mandala_realm_contract_0026
- on_action_mandala_realm_contract_0027
- on_action_mandala_realm_contract_0028
- on_action_mandala_realm_contract_0029
- on_action_mandala_realm_contract_0030
- on_action_mandala_realm_contract_0031
- on_action_mandala_realm_contract_0032
- on_action_mandala_realm_contract_0033
- on_action_mandala_realm_contract_0034
- on_action_mandala_realm_contract_0035
- on_action_mandala_realm_contract_0036
- on_action_mandala_realm_contract_0037
- on_action_mandala_realm_contract_0038
- on_action_mandala_realm_contract_0039
- on_action_mandala_realm_contract_0040
Source: game/common/scripted_effects/tgp_mandala_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.