CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · All Under Heaven files

add_all_valid_mandala_contract_provinces_to_list_effect

add_all_valid_mandala_contract_provinces_to_list_effect = yes

game/common/scripted_effects/tgp_mandala_scripted_effects.txt, line 2971 (33 lines). No parameters.

add_all_valid_mandala_contract_provinces_to_list_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 2971 of its file. It takes no parameters: add_all_valid_mandala_contract_provinces_to_list_effect = yes. The game's script calls it in 37 places, among them on_action_mandala_realm_contract_0002 (on action), on_action_mandala_realm_contract_0004 (on action) and on_action_mandala_realm_contract_0005 (on action). Patch 1.20.1.2, from game/common/scripted_effects/tgp_mandala_scripted_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (33 lines of game script)
add_all_valid_mandala_contract_provinces_to_list_effect = {
	save_scope_as = mandala_ruler
	every_sub_realm_county = {
		every_county_province = {
			limit = {
				has_holding = yes
				is_occupied = no
				NOR = {
					this = scope:mandala_ruler.capital_province
					has_variable = requested_mandala_ritual
					has_variable = mandala_ritual_cooldown
				}
			}
			add_to_list = valid_target_provinces
		}
	}
	every_tributary = {
		every_sub_realm_county = {
			every_county_province = {
				limit = {
					has_holding = yes
					is_occupied = no
					NOR = {
						this = scope:mandala_ruler.capital_province
						has_variable = requested_mandala_ritual
						has_variable = mandala_ritual_cooldown
					}
				}
				add_to_list = valid_target_provinces
			}
		}
	}
}

As written in game/common/scripted_effects/tgp_mandala_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls add_all_valid_mandala_contract_provinces_to_list_effect.

On actions (the game's own hooks) (37)

  • on_action_mandala_realm_contract_0002
  • on_action_mandala_realm_contract_0004
  • on_action_mandala_realm_contract_0005
  • on_action_mandala_realm_contract_0006
  • on_action_mandala_realm_contract_0007
  • on_action_mandala_realm_contract_0008
31 more
  • on_action_mandala_realm_contract_0009
  • on_action_mandala_realm_contract_0010
  • on_action_mandala_realm_contract_0011
  • on_action_mandala_realm_contract_0013
  • on_action_mandala_realm_contract_0014
  • on_action_mandala_realm_contract_0015
  • on_action_mandala_realm_contract_0016
  • on_action_mandala_realm_contract_0017
  • on_action_mandala_realm_contract_0018
  • on_action_mandala_realm_contract_0019
  • on_action_mandala_realm_contract_0020
  • on_action_mandala_realm_contract_0021
  • on_action_mandala_realm_contract_0022
  • on_action_mandala_realm_contract_0023
  • on_action_mandala_realm_contract_0024
  • on_action_mandala_realm_contract_0025
  • on_action_mandala_realm_contract_0026
  • on_action_mandala_realm_contract_0027
  • on_action_mandala_realm_contract_0028
  • on_action_mandala_realm_contract_0029
  • on_action_mandala_realm_contract_0030
  • on_action_mandala_realm_contract_0031
  • on_action_mandala_realm_contract_0032
  • on_action_mandala_realm_contract_0033
  • on_action_mandala_realm_contract_0034
  • on_action_mandala_realm_contract_0035
  • on_action_mandala_realm_contract_0036
  • on_action_mandala_realm_contract_0037
  • on_action_mandala_realm_contract_0038
  • on_action_mandala_realm_contract_0039
  • on_action_mandala_realm_contract_0040

Source: game/common/scripted_effects/tgp_mandala_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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