Scripted effect
add_adulterer_fornicator_trait_or_nothing_effect
add_adulterer_fornicator_trait_or_nothing_effect = yesgame/common/scripted_effects/00_secret_effects.txt, line 420 (12 lines). No parameters.
add_adulterer_fornicator_trait_or_nothing_effect is a scripted effect in Crusader Kings III, written at line 420 of its file. It takes no parameters: add_adulterer_fornicator_trait_or_nothing_effect = yes. The game's script calls it in 2 places, among them … Betrayal (event adultery.4001) and extramarital_sex_exposure_consequences_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_secret_effects.txt.
What it does
- If married:
- Else, if an Adult:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (12 lines of game script)
add_adulterer_fornicator_trait_or_nothing_effect = {
if = {
limit = { is_married = yes }
add_adulterer_trait_or_nothing_effect = yes
}
else_if = {
limit = {
is_adult = yes
}
add_fornicator_trait_or_nothing_effect = yes
}
}As written in game/common/scripted_effects/00_secret_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls add_adulterer_fornicator_trait_or_nothing_effect.
Events (1)
- … Betrayal
adultery.4001
Scripted effects (1)
Source: game/common/scripted_effects/00_secret_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.