Scripted effect
add_adjacent_valid_counties_to_list
add_adjacent_valid_counties_to_list = { FAITH = … LIST = … TOP_LIEGE = … }game/common/scripted_effects/00_faction_effects.txt, line 269 (13 lines). Parameters: $FAITH$, $LIST$, $TOP_LIEGE$.
add_adjacent_valid_counties_to_list is a scripted effect in Crusader Kings III, written at line 269 of its file. A call passes 3 parameters: FAITH, LIST and TOP_LIEGE. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_effects/00_faction_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (13 lines of game script)
add_adjacent_valid_counties_to_list = {
every_neighboring_county = {
limit = {
faith = $FAITH$
holder = {
is_ai = yes # Without this, successful Populist Revolts can lead to suprise Game Overs for players without any warning.
top_liege = $TOP_LIEGE$
}
NOT = { is_in_list = $LIST$ }
}
add_to_list = $LIST$
}
}As written in game/common/scripted_effects/00_faction_effects.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_effects/00_faction_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.