Scripted effect
add_achievement_variable_effect
add_achievement_variable_effect = { VALUE = … VARIABLE = … }game/common/scripted_effects/00_achievement_effects.txt, line 12 (20 lines). Parameters: $VALUE$, $VARIABLE$.
add_achievement_variable_effect is a scripted effect in Crusader Kings III, written at line 12 of its file. A call passes 2 parameters: VALUE and VARIABLE. The game's script calls it in 1 place, among them seduce_success (on action). Patch 1.20.1.2, from game/common/scripted_effects/00_achievement_effects.txt.
The comment above it in the file
Adds $VALUE$ to the character $VARIABLE$ if a player, sets to zero first if not already a present variable
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (20 lines of game script)
add_achievement_variable_effect = {
if = {
limit = {
is_ai = no
}
if = {
limit = {
NOT = { has_variable = $VARIABLE$ }
}
set_variable = {
name = $VARIABLE$
value = 0
}
}
change_variable = {
name = $VARIABLE$
add = $VALUE$
}
}
}As written in game/common/scripted_effects/00_achievement_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls add_achievement_variable_effect.
On actions (the game's own hooks) (1)
- seduce_success
Source: game/common/scripted_effects/00_achievement_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.