Scripted effect · The Royal Court files
add_2_scaled_artifact_modifier_majesty_effect
add_2_scaled_artifact_modifier_majesty_effect = yesgame/common/scripted_effects/00_ep1_artifact_creation_effects.txt, line 4769 (522 lines). No parameters.
add_2_scaled_artifact_modifier_majesty_effect is a scripted effect in Crusader Kings III, in the The Royal Court files, written at line 4769 of its file. It takes no parameters: add_2_scaled_artifact_modifier_majesty_effect = yes. The game's script calls it in 8 places, among them create_artifact_dynastic_imperial_seal_effect (scripted effect), create_artifact_illustrious_sassanian_sword_effect (scripted effect) and create_artifact_imperial_seal_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_ep1_artifact_creation_effects.txt.
What it does
- 1 of 15 things will happen:
- 7% (base chance; changed in play):
If
rarity = common
Then
- 1 of 2 things will happen:
- 67%:
add_artifact_modifier = artifact_short_reign_duration_mult_1_modifier
- 33%:
add_artifact_modifier = artifact_short_reign_duration_mult_2_modifier
- 67%:
Else if
rarity = masterwork
Then
- 1 of 2 things will happen:
- 67%:
add_artifact_modifier = artifact_short_reign_duration_mult_3_modifier
- 33%:
add_artifact_modifier = artifact_short_reign_duration_mult_4_modifier
- 67%:
Else if
rarity = famed
Then
- 1 of 2 things will happen:
- 67%:
add_artifact_modifier = artifact_short_reign_duration_mult_5_modifier
- 33%:
add_artifact_modifier = artifact_short_reign_duration_mult_6_modifier
- 67%:
Else if
rarity = illustrious
Then
- 1 of 2 things will happen:
- 67%:
add_artifact_modifier = artifact_short_reign_duration_mult_7_modifier
- 33%:
add_artifact_modifier = artifact_short_reign_duration_mult_8_modifier
- 67%:
- 7% (base chance; changed in play):
If
rarity = common
Then
- 1 of 2 things will happen:
- 67%:
add_artifact_modifier = artifact_dynasty_opinion_1_modifier
- 33%:
add_artifact_modifier = artifact_dynasty_opinion_2_modifier
- 67%:
Else if
rarity = masterwork
Then
- 1 of 2 things will happen:
- 67%:
add_artifact_modifier = artifact_dynasty_opinion_3_modifier
- 33%:
add_artifact_modifier = artifact_dynasty_opinion_4_modifier
- 67%:
Else if
rarity = famed
Then
- 1 of 2 things will happen:
- 67%:
add_artifact_modifier = artifact_dynasty_opinion_5_modifier
- 33%:
add_artifact_modifier = artifact_dynasty_opinion_6_modifier
- 67%:
Else if
rarity = illustrious
Then
- 1 of 2 things will happen:
- 67%:
add_artifact_modifier = artifact_dynasty_opinion_7_modifier
- 33%:
add_artifact_modifier = artifact_dynasty_opinion_8_modifier
- 67%:
- 7% (base chance; changed in play):
If
rarity = common
Then
- 1 of 2 things will happen:
- 67%:
add_artifact_modifier = artifact_monthly_prestige_add_1_modifier
- 33%:
add_artifact_modifier = artifact_monthly_prestige_add_2_modifier
- 67%:
Else if
rarity = masterwork
Then
- 1 of 2 things will happen:
- 67%:
add_artifact_modifier = artifact_monthly_prestige_add_3_modifier
- 33%:
add_artifact_modifier = artifact_monthly_prestige_add_4_modifier
- 67%:
Else if
rarity = famed
Then
- 1 of 2 things will happen:
- 67%:
add_artifact_modifier = artifact_monthly_prestige_add_5_modifier
- 33%:
add_artifact_modifier = artifact_monthly_prestige_add_6_modifier
- 67%:
Else if
rarity = illustrious
Then
- 1 of 2 things will happen:
- 67%:
add_artifact_modifier = artifact_monthly_prestige_add_7_modifier
- 33%:
add_artifact_modifier = artifact_monthly_prestige_add_8_modifier
- 67%:
- 7% (base chance; changed in play):
If
rarity = famed
Then
- 1 of 2 things will happen:
- 67%:
add_artifact_modifier = artifact_monthly_dynasty_prestige_1_modifier
- 33%:
add_artifact_modifier = artifact_monthly_dynasty_prestige_2_modifier
- 67%:
Else if
rarity = illustrious
Then
- 1 of 2 things will happen:
- 67%:
add_artifact_modifier = artifact_monthly_dynasty_prestige_3_modifier
- 33%:
add_artifact_modifier = artifact_monthly_dynasty_prestige_4_modifier
- 67%:
- 7% › 1 of 3 things will happen:
- 33% (base chance; changed in play):
- If all of these hold:
- Conditions:
rarity = common
- Then:
add_artifact_modifier = artifact_monthly_prestige_gain_per_dread_add_1_modifier
- Conditions:
- Else, if all of these hold: … (more in the script below)
- … (more in the script below)
- If all of these hold:
- … (more in the script below)
- 33% (base chance; changed in play):
- … (more in the script below)
- 7% (base chance; changed in play):
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (120 lines of game script)
add_2_scaled_artifact_modifier_majesty_effect = {
random_list = {
pick = 2
unique = yes
# Short Reign Duration
20 = {
modifier = {
exists = scope:inspiration_owner
scope:inspiration_owner = { has_variable = chosen_reign_mod }
add = 160
}
if = {
limit = {
rarity = common
}
random_list = {
20 = {
add_artifact_modifier = artifact_short_reign_duration_mult_1_modifier
}
10 = {
add_artifact_modifier = artifact_short_reign_duration_mult_2_modifier
}
}
}
else_if = {
limit = {
rarity = masterwork
}
random_list = {
20 = {
add_artifact_modifier = artifact_short_reign_duration_mult_3_modifier
}
10 = {
add_artifact_modifier = artifact_short_reign_duration_mult_4_modifier
}
}
}
else_if = {
limit = {
rarity = famed
}
random_list = {
20 = {
add_artifact_modifier = artifact_short_reign_duration_mult_5_modifier
}
10 = {
add_artifact_modifier = artifact_short_reign_duration_mult_6_modifier
}
}
}
else_if = {
limit = {
rarity = illustrious
}
random_list = {
20 = {
add_artifact_modifier = artifact_short_reign_duration_mult_7_modifier
}
10 = {
add_artifact_modifier = artifact_short_reign_duration_mult_8_modifier
}
}
}
}
# Dynasty Opinion
20 = {
modifier = {
exists = scope:inspiration_owner
scope:inspiration_owner = { has_variable = chosen_dynasty_mod }
add = 160
}
if = {
limit = { rarity = common }
random_list = {
20 = {
add_artifact_modifier = artifact_dynasty_opinion_1_modifier
}
10 = {
add_artifact_modifier = artifact_dynasty_opinion_2_modifier
}
}
}
else_if = {
limit = { rarity = masterwork }
random_list = {
20 = {
add_artifact_modifier = artifact_dynasty_opinion_3_modifier
}
10 = {
add_artifact_modifier = artifact_dynasty_opinion_4_modifier
}
}
}
else_if = {
limit = { rarity = famed }
random_list = {
20 = {
add_artifact_modifier = artifact_dynasty_opinion_5_modifier
}
10 = {
add_artifact_modifier = artifact_dynasty_opinion_6_modifier
}
}
}
else_if = {
limit = { rarity = illustrious }
random_list = {
20 = {
add_artifact_modifier = artifact_dynasty_opinion_7_modifier
}
10 = {
add_artifact_modifier = artifact_dynasty_opinion_8_modifier
}
}
}
}
# Dynasty PrestigeAs written in game/common/scripted_effects/00_ep1_artifact_creation_effects.txt.
The first 120 of its 522 lines; the rest is in game/common/scripted_effects/00_ep1_artifact_creation_effects.txt from line 4769.
Where it is used
Every place in common/, events/ and history/ that calls add_2_scaled_artifact_modifier_majesty_effect.
Scripted effects (8)
Source: game/common/scripted_effects/00_ep1_artifact_creation_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.