Scripted effect
activity_special_type_progression_negative_huge
activity_special_type_progression_negative_huge = yesgame/common/scripted_effects/00_activity_effects.txt, line 4417 (9 lines). No parameters.
activity_special_type_progression_negative_huge is a scripted effect in Crusader Kings III, written at line 4417 of its file. It takes no parameters: activity_special_type_progression_negative_huge = yes. The game's script calls it in 2 places, among them Disruption (event guest_intent_coronation_events.0050) and Petitioners (event guest_intent_coronation_events.0100). Patch 1.20.1.2, from game/common/scripted_effects/00_activity_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (9 lines of game script)
activity_special_type_progression_negative_huge = {
if = {
limit = { exists = var:activity_special_type_progression }
change_variable = {
name = activity_special_type_progression
add = -25
}
}
}As written in game/common/scripted_effects/00_activity_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls activity_special_type_progression_negative_huge.
Events (2)
- Disruption
guest_intent_coronation_events.0050 - Petitioners
guest_intent_coronation_events.0100
Source: game/common/scripted_effects/00_activity_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.