CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Tours and Tournaments files

activity_intent_target_arrival_notification_effect

activity_intent_target_arrival_notification_effect = yes

game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt, line 6712 (34 lines). No parameters.

activity_intent_target_arrival_notification_effect is a scripted effect in Crusader Kings III, in the Tours and Tournaments files, written at line 6712 of its file. It takes no parameters: activity_intent_target_arrival_notification_effect = yes. The game's script calls it in 1 place, among them Grand Tournament (activity). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt.

The comment above it in the file

Notify of arrival of intent target at tournament

What it does

  • If

    • NOT = { capital_province ?= scope:activity.activity_location }
    • Not all of these

    • scope:activity › Any attending character:
      • intent_target ?= scope:intent_target_temp

    Then

    • scope:activity › Every attending character:
      • Where:
        • intent_target ?= scope:intent_targetee
      • Your … target, …, has arrived in … for the …

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (34 lines of game script)
activity_intent_target_arrival_notification_effect = {
	if = {
		limit = {
			NOT = {
				capital_province ?= scope:activity.activity_location
			}
			NAND = {
				is_playable_character = no
				exists = liege.capital_province
				liege.capital_province = scope:activity.activity_location
			}
			save_temporary_scope_as = intent_target_temp
			scope:activity = {
				any_attending_character = {
					intent_target ?= scope:intent_target_temp
				}
			}
		}
		save_scope_as = intent_targetee
		scope:activity = {
			every_attending_character = {
				limit = {
					intent_target ?= scope:intent_targetee
				}
				save_scope_as = intent_targeter
				send_interface_message = {
					title = activity_intent_target_arrival_title
					left_icon = scope:intent_targetee
					custom_tooltip = activity_intent_target_arrival_desc
				}
			}
		}
	}
}

As written in game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls activity_intent_target_arrival_notification_effect.

Activities (1)

Source: game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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