Scripted effect · Tours and Tournaments files
activity_intent_target_arrival_notification_effect
activity_intent_target_arrival_notification_effect = yesgame/common/scripted_effects/04_dlc_ep2_tournament_effects.txt, line 6712 (34 lines). No parameters.
activity_intent_target_arrival_notification_effect is a scripted effect in Crusader Kings III, in the Tours and Tournaments files, written at line 6712 of its file. It takes no parameters: activity_intent_target_arrival_notification_effect = yes. The game's script calls it in 1 place, among them Grand Tournament (activity). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt.
The comment above it in the file
Notify of arrival of intent target at tournament
What it does
If
NOT = { capital_province ?= scope:activity.activity_location }Not all of these
is_playable_character = noliege.capital_province = scope:activity.activity_location
- scope:activity › Any attending character:
intent_target ?= scope:intent_target_temp
Then
- scope:activity › Every attending character:
- Where:
intent_target ?= scope:intent_targetee
- Your … target, …, has arrived in … for the …
- Where:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (34 lines of game script)
activity_intent_target_arrival_notification_effect = {
if = {
limit = {
NOT = {
capital_province ?= scope:activity.activity_location
}
NAND = {
is_playable_character = no
exists = liege.capital_province
liege.capital_province = scope:activity.activity_location
}
save_temporary_scope_as = intent_target_temp
scope:activity = {
any_attending_character = {
intent_target ?= scope:intent_target_temp
}
}
}
save_scope_as = intent_targetee
scope:activity = {
every_attending_character = {
limit = {
intent_target ?= scope:intent_targetee
}
save_scope_as = intent_targeter
send_interface_message = {
title = activity_intent_target_arrival_title
left_icon = scope:intent_targetee
custom_tooltip = activity_intent_target_arrival_desc
}
}
}
}
}As written in game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls activity_intent_target_arrival_notification_effect.
Activities (1)
Source: game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.