CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Coronations files

ach_host_intent_rewards_tooltip_effect

ach_host_intent_rewards_tooltip_effect = yes

game/common/scripted_effects/10_ach_effects.txt, line 3325 (66 lines). No parameters.

ach_host_intent_rewards_tooltip_effect is a scripted effect in Crusader Kings III, in the Coronations files, written at line 3325 of its file. It takes no parameters: ach_host_intent_rewards_tooltip_effect = yes. The game's script calls it in 1 place, among them Celebration's End (event coronation_events.0312). Its body carries 17 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/10_ach_effects.txt.

What it does

  • If

    • scope:activity.activity_host: Has “host had intent reward” (a variable the game's script sets)

    Then

    • scope:activity.activity_host:
      • Depending on host had intent reward:
        • When host had intent reward is cultural acceptance: … Culture gains Cultural Acceptance with the following cultures:
        • When host had intent reward is opinion gain: … gains Opinion with the following characters:
        • When host had intent reward is legitimacy and prestige gain: The following characters gain Impressed Attendee Modifier:
        • When host had intent reward is prevent faction joining: The following Detractors gain Weakened Detractor: Factions Modifier:
        • When host had intent reward is easier imprisonment: The following Detractors gain Cowed Detractor: Imprisonment Modifier:
        • When host had intent reward is Stressed: The following Detractors gain a massive amount of Stress:
        • When host had intent reward is better councillors: The following Supporters gain Embrace Supporters: Councilors Modifier:
        • When host had intent reward is vassal development boost: The following Supporters gain Embrace Supporters: Development Modifier:
        • When host had intent reward is vassal defensive boost: The following Supporters gain Embrace Supporters: Defense Modifier:
        • When host had intent reward is artifact boost: The following Artifacts gain a positive Modifier:
        • When host had intent reward is host development boost: The following Counties gain Exalt Crown: Development Modifier:
        • When host had intent reward is host defense boost: The following Counties gain Exalt Crown: Defenses Modifier:
      • Depending on reward tier:
        • When reward tier is 1: Affected: …
        • When reward tier is 2: Affected: … and …
        • When reward tier is 3: Affected: …, …, and …
        • When reward tier is 4: Affected: …, …, …, and …
        • When reward tier is 5: Affected: …, …, …, …, and …

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (66 lines of game script)
ach_host_intent_rewards_tooltip_effect = {
	if = {
		limit = {
			scope:activity.activity_host = { has_variable = host_had_intent_reward }
		}
		scope:activity.activity_host = {
			switch = {
				trigger = var:host_had_intent_reward
				flag:cultural_acceptance = {
					custom_tooltip = coronation_cultural_acceptance_reward_tt
				}
				flag:opinion_gain = {
					custom_tooltip = coronation_opinion_gain_reward_tt
				}
				flag:legitimacy_and_prestige_gain = {
					custom_tooltip = coronation_legitimacy_and_prestige_gain_reward_tt
				}
				flag:prevent_faction_joining = {
					custom_tooltip = coronation_prevent_faction_joining_reward_tt
				}
				flag:easier_imprisonment = {
					custom_tooltip = coronation_easier_imprisonment_reward_tt
				}
				flag:stress = {
					custom_tooltip = coronation_stress_reward_tt
				}
				flag:better_councillors = {
					custom_tooltip = coronation_better_councillors_reward_tt
				}
				flag:vassal_development_boost = {
					custom_tooltip = coronation_vassal_development_boost_reward_tt
				}
				flag:vassal_defensive_boost = {
					custom_tooltip = coronation_vassal_defensive_boost_reward_tt
				}
				flag:artifact_boost = {
					custom_tooltip = coronation_artifact_boost_reward_tt
				}
				flag:host_development_boost = {
					custom_tooltip = coronation_host_development_boost_reward_tt
				}
				flag:host_defense_boost = {
					custom_tooltip = coronation_host_defense_boost_reward_tt
				}
			}
			switch = {
				trigger = var:reward_tier
				1 = {
					custom_tooltip = coronation_host_reward_tier_one_tt
				}
				2 = {
					custom_tooltip = coronation_host_reward_tier_two_tt
				}
				3 = {
					custom_tooltip = coronation_host_reward_tier_three_tt
				}
				4 = {
					custom_tooltip = coronation_host_reward_tier_four_tt
				}
				5 = {
					custom_tooltip = coronation_host_reward_tier_five_tt
				}
			}
		}
	}
}

As written in game/common/scripted_effects/10_ach_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls ach_host_intent_rewards_tooltip_effect.

Events (1)

Source: game/common/scripted_effects/10_ach_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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