Scripted effect
accolade_ward_education_notification_effect
accolade_ward_education_notification_effect = yesgame/common/scripted_effects/00_accolades_scripted_effects.txt, line 10739 (30 lines). No parameters.
accolade_ward_education_notification_effect is a scripted effect in Crusader Kings III, written at line 10739 of its file. It takes no parameters: accolade_ward_education_notification_effect = yes. The game's script calls it in 3 places, among them Educate Child (interaction), Offer Guardianship (interaction) and Offer Ward (interaction). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_accolades_scripted_effects.txt.
What it does
If
scope:guardian:is_acclaimed = yes
scope:ward:
Then
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (30 lines of game script)
accolade_ward_education_notification_effect = {
show_as_tooltip = {
if = {
limit = {
scope:guardian = {
is_acclaimed = yes
}
scope:ward = {
OR = {
can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = liege }
#Player can ignore gender triggers
is_ai = no
any_close_family_member = {
is_ai = no
}
}
NOR = {
has_trait = infirm
has_trait = physique_bad_3
has_trait = blind
has_trait = maimed
}
}
}
scope:ward = {
custom_tooltip = accolade_education_tt
}
}
}
}As written in game/common/scripted_effects/00_accolades_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls accolade_ward_education_notification_effect.
Character interactions (3)
Source: game/common/scripted_effects/00_accolades_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.