CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

accolade_massive_glory_loss_with_checks_effect

accolade_massive_glory_loss_with_checks_effect = yes

game/common/scripted_effects/00_accolades_scripted_effects.txt, line 1770 (11 lines). No parameters.

accolade_massive_glory_loss_with_checks_effect is a scripted effect in Crusader Kings III, written at line 1770 of its file. It takes no parameters: accolade_massive_glory_loss_with_checks_effect = yes. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_effects/00_accolades_scripted_effects.txt.

The comment above it in the file

Add glory with accolade checks MASSIVE LOSS

What it does

  • If

    • is_acclaimed = yes

    Then

    • accolade = { add_glory = massive_glory_loss }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (11 lines of game script)
accolade_massive_glory_loss_with_checks_effect = {
	if = {
		limit = {
			is_acclaimed = yes
			is_alive = yes
		}
		accolade = {
			add_glory = massive_glory_loss
		}
	}
}

As written in game/common/scripted_effects/00_accolades_scripted_effects.txt.

Where it is used

No file of common/, events/ or history/ calls it.

Source: game/common/scripted_effects/00_accolades_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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