Scripted effect
accolade_major_glory_loss_with_checks_effect
accolade_major_glory_loss_with_checks_effect = yesgame/common/scripted_effects/00_accolades_scripted_effects.txt, line 1758 (11 lines). No parameters.
accolade_major_glory_loss_with_checks_effect is a scripted effect in Crusader Kings III, written at line 1758 of its file. It takes no parameters: accolade_major_glory_loss_with_checks_effect = yes. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_effects/00_accolades_scripted_effects.txt.
The comment above it in the file
Add glory with accolade checks MAJOR LOSS
What it does
If
is_acclaimed = yes
Then
accolade = { add_glory = major_glory_loss }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (11 lines of game script)
accolade_major_glory_loss_with_checks_effect = {
if = {
limit = {
is_acclaimed = yes
is_alive = yes
}
accolade = {
add_glory = major_glory_loss
}
}
}As written in game/common/scripted_effects/00_accolades_scripted_effects.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_effects/00_accolades_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.