Modifier · scheme
Best Efforts
scheme_starter_bonus_laamp_contracts_success_modifier
You can always give a little more to something, if it's important.
Best Efforts (modifier ID scheme_starter_bonus_laamp_contracts_success_modifier) is a named modifier in Crusader Kings III. It gives Scheme Success Chance +20%, Scheme Phase Length 20 days slower per Scheme Phase. The script puts it on a scheme. 2 places in the game's script add it, among them Contract: Prison Break (event laamp_extra_contract_schemes.0011) and Contract: Protect Heritage (event laamp_extra_contract_schemes.0001). Patch 1.20.1.2, from game/common/modifiers/00_scheme_modifiers.txt.
Effects
- Scheme Success Chance+20%
- Scheme Phase Length20 days slower per Scheme Phase
Where the game adds it
Every place in the game's script with an add_…_modifier for it, directly or through the scripted effects it calls. Some put it on another character or a county, not on you.
Events (2)
- Contract: Prison Break
laamp_extra_contract_schemes.0011 - Contract: Protect Heritage
laamp_extra_contract_schemes.0001
Source: game/common/modifiers/00_scheme_modifiers.txt (line 180), the English localisation (scheme_starter_bonus_laamp_contracts_success_modifier, scheme_starter_bonus_laamp_contracts_success_modifier_desc) and every add_…_modifier / remove_…_modifier in common/, events/ and history/, Crusader Kings III 1.20.1.2.