CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Interaction · Diplomatic actions

Legitimize Bastard (Dynasty)

variesRenownAccepted automatically

Dynasty Head Interaction Declare the recipient to be a Legitimized Bastard This is available because they is a Bastard of your Dynasty

What you need

You

To send it

  • Your dynasty:
    • dynasty_prestige >= medium_dynasty_prestige_value

To see it in the menu

  • Your religion is the same as that of recipient
  • house != scope:recipient.house
  • Your rite: The rite has Bastards can be legitimized if their House Head or Dynasty Head approves

The character you target

Legitimize Bastard (Dynasty) is a diplomatic character interaction in Crusader Kings III. Accepted automatically. It costs Renown (varies). Patch 1.20.1.2, from game/common/character_interactions/00_dynast_interactions.txt.

for a guide, post or blog
Quick answers (2)
Will the AI accept Legitimize Bastard (Dynasty)?
Yes: it is accepted automatically.
How much does Legitimize Bastard (Dynasty) cost?
Renown (varies) (patch 1.20.1.2).

Will they accept?

The other character has no choice: the game accepts it automatically.

What happens

Effects

  • Stress and fulfillment impact: by trait: Arrogant +20
  • The character you target:
    • add_trait_force_tooltip = legitimized_bastard
    • Opinion: Legitimized Me

Events it fires: bastard_interaction.0009, bastard_interaction.0010

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (15 lines of game script)
is_shown = scope:puppet_or_actor ?= {
	this = scope:recipient.dynasty.dynast
	religion ?= scope:recipient.religion
	house != scope:recipient.house
	rite ?= {
		rite_has_parameter = bastards_legitimize
	}
}
scope:recipient = {
	has_trait = bastard
	this != scope:puppet_or_actor
	rite ?= {
		rite_has_parameter = bastards_legitimize
	}
}

As written in game/common/character_interactions/00_dynast_interactions.txt.

Can be sent when (is_valid…) (3 lines of game script)
scope:puppet_or_actor.dynasty = {
	dynasty_prestige >= medium_dynasty_prestige_value
}

As written in game/common/character_interactions/00_dynast_interactions.txt.

Effects (on_send, on_accept, on_decline) (60 lines of game script)
on_accept = scope:puppet_or_actor = {
	stress_and_fulfillment_impact = {
		arrogant = minor_stress_impact_gain
	}
	send_interface_message = {
		type = event_dynasty_neutral
		title = dynast_legitimize_bastard_interaction_notification
		right_icon = scope:recipient
		show_as_tooltip = {
			scope:recipient = {
				add_trait_force_tooltip = legitimized_bastard
				add_opinion = {
					target = scope:puppet_or_actor
					modifier = legitimized_me_opinion
				}
			}
		}
	}
}
hidden_effect = {
	scope:recipient = {
		trigger_event = bastard_interaction.0009
		every_parent = {
			limit = {
				is_playable_character = yes
				this != scope:puppet_or_actor
			}
			hidden_effect = {
				if = {
					limit = {
						NOR = {
							has_relation_friend = scope:puppet_or_actor
							has_relation_potential_friend = scope:puppet_or_actor
						}
					}
					set_relation_potential_friend = scope:puppet_or_actor
				}
			}
			trigger_event = bastard_interaction.0010
		}
		every_sibling = {
			limit = {
				is_playable_character = yes
				this != scope:puppet_or_actor
			}
			trigger_event = bastard_interaction.0010
		}
	}
	scope:puppet_or_actor = {
		if = {
			limit = {
				has_character_modifier = oath_of_children
			}
			hidden_effect = {
				remove_character_modifier = oath_of_children
				add_character_modifier = oath_of_children
			}
		}
	}
}

As written in game/common/character_interactions/00_dynast_interactions.txt.

Category
Diplomatic actions
Cost: Renown
varies
In the menu
under More…
ID
dynast_legitimize_bastard_interaction

Source: game/common/character_interactions/00_dynast_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.

Spotted a mistake on this page?