Interaction · Diplomatic actions
Legitimize Bastard (Dynasty)
Dynasty Head Interaction Declare the recipient to be a Legitimized Bastard This is available because they is a Bastard of your Dynasty
What you need
You
To send it
- Your dynasty:
dynasty_prestige >= medium_dynasty_prestige_value
To see it in the menu
- Your religion is the same as that of recipient
house != scope:recipient.house- Your rite: The rite has Bastards can be legitimized if their House Head or Dynasty Head approves
The character you target
- Has the Trait: Bastard
- Their rite: The rite has Bastards can be legitimized if their House Head or Dynasty Head approves
Legitimize Bastard (Dynasty) is a diplomatic character interaction in Crusader Kings III. Accepted automatically. It costs Renown (varies). Patch 1.20.1.2, from game/common/character_interactions/00_dynast_interactions.txt.
Quick answers (2)
- Will the AI accept Legitimize Bastard (Dynasty)?
- Yes: it is accepted automatically.
- How much does Legitimize Bastard (Dynasty) cost?
- Renown (varies) (patch 1.20.1.2).
Will they accept?
The other character has no choice: the game accepts it automatically.
What happens
Effects
- Stress and fulfillment impact: by trait: Arrogant +20
- The character you target:
add_trait_force_tooltip = legitimized_bastard- Opinion: Legitimized Me
Events it fires: bastard_interaction.0009, bastard_interaction.0010
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (15 lines of game script)
is_shown = scope:puppet_or_actor ?= {
this = scope:recipient.dynasty.dynast
religion ?= scope:recipient.religion
house != scope:recipient.house
rite ?= {
rite_has_parameter = bastards_legitimize
}
}
scope:recipient = {
has_trait = bastard
this != scope:puppet_or_actor
rite ?= {
rite_has_parameter = bastards_legitimize
}
}As written in game/common/character_interactions/00_dynast_interactions.txt.
Can be sent when (is_valid…) (3 lines of game script)
scope:puppet_or_actor.dynasty = {
dynasty_prestige >= medium_dynasty_prestige_value
}As written in game/common/character_interactions/00_dynast_interactions.txt.
Effects (on_send, on_accept, on_decline) (60 lines of game script)
on_accept = scope:puppet_or_actor = {
stress_and_fulfillment_impact = {
arrogant = minor_stress_impact_gain
}
send_interface_message = {
type = event_dynasty_neutral
title = dynast_legitimize_bastard_interaction_notification
right_icon = scope:recipient
show_as_tooltip = {
scope:recipient = {
add_trait_force_tooltip = legitimized_bastard
add_opinion = {
target = scope:puppet_or_actor
modifier = legitimized_me_opinion
}
}
}
}
}
hidden_effect = {
scope:recipient = {
trigger_event = bastard_interaction.0009
every_parent = {
limit = {
is_playable_character = yes
this != scope:puppet_or_actor
}
hidden_effect = {
if = {
limit = {
NOR = {
has_relation_friend = scope:puppet_or_actor
has_relation_potential_friend = scope:puppet_or_actor
}
}
set_relation_potential_friend = scope:puppet_or_actor
}
}
trigger_event = bastard_interaction.0010
}
every_sibling = {
limit = {
is_playable_character = yes
this != scope:puppet_or_actor
}
trigger_event = bastard_interaction.0010
}
}
scope:puppet_or_actor = {
if = {
limit = {
has_character_modifier = oath_of_children
}
hidden_effect = {
remove_character_modifier = oath_of_children
add_character_modifier = oath_of_children
}
}
}
}As written in game/common/character_interactions/00_dynast_interactions.txt.
- Category
- Diplomatic actions
- Cost: Renown
- varies
- In the menu
- under More…
- ID
dynast_legitimize_bastard_interaction
Source: game/common/character_interactions/00_dynast_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.