CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Diplomatic actions

Invite to Activity

No costThe AI weighs it (the answer is partly random)

Invite the recipient to the Activity that you are currently hosting.

What you need

You

  • Your activity:
    • One of these

      • has_activity_type = activity_tournament
      • or

        has_activity_type = activity_wedding
      • or

        has_activity_type = activity_feast
      • or

        has_activity_type = activity_hunt
      • or

        has_activity_type = activity_chariot_race
    • is_current_phase_active = no
    • activity_host ?= scope:puppet_or_actor

The character you target

  • can_join_activity = scope:puppet_or_actor.involved_activity

Invite to Activity is a diplomatic character interaction in Crusader Kings III. The AI weighs it (the answer is partly random). Patch 1.20.1.2, from game/common/character_interactions/00_invite_to_activity.txt.

for a guide, post or blog

Will they accept?

The AI adds these up and accepts above zero; near zero the answer is partly random (ai_maybe). Reasons in italics are the script's, with no label in the game.

ReasonAmount
Base0
Acceptance (ai_accept) (5 lines of game script)
base = 0
activity_modifier = {
	object = scope:puppet_or_actor.involved_activity
	target = scope:recipient
}

As written in game/common/character_interactions/00_invite_to_activity.txt.

What happens

When you send it

  • The character you target:
    • invite_to_activity = scope:puppet_or_actor.involved_activity

If they accept

  • The character you target:
    • accept_activity_invite = scope:puppet_or_actor.involved_activity

If they refuse

  • The character you target:
    • decline_activity_invite = scope:puppet_or_actor.involved_activity

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (14 lines of game script)
is_shown = scope:puppet_or_actor.involved_activity ?= {
	OR = {
		has_activity_type = activity_tournament
		has_activity_type = activity_wedding
		has_activity_type = activity_feast
		has_activity_type = activity_hunt
		has_activity_type = activity_chariot_race
	}
	is_current_phase_active = no
	activity_host ?= scope:puppet_or_actor
}
scope:recipient = {
	can_join_activity = scope:puppet_or_actor.involved_activity
}

As written in game/common/character_interactions/00_invite_to_activity.txt.

Effects (on_send, on_accept, on_decline) (57 lines of game script)
on_send = scope:recipient = {
	invite_to_activity = scope:puppet_or_actor.involved_activity
}
on_accept = scope:puppet_or_actor = {
	send_interface_message = {
		type = event_activity_good_with_text
		title = invite_to_activity_accepted
		desc = invite_to_activity_accepted_desc
		left_icon = scope:puppet_or_actor
		right_icon = scope:recipient
		scope:recipient = {
			accept_activity_invite = scope:puppet_or_actor.involved_activity
		}
	}
}
if = {
	limit = {
		scope:is_puppet_action ?= yes
		scope:actor != scope:recipient
	}
	scope:actor = {
		send_interface_message = {
			type = event_activity_good_with_text
			title = invite_to_activity_accepted_puppeteer
			desc = invite_to_activity_accepted_desc_puppeteer
			left_icon = scope:puppet_or_actor
			right_icon = scope:recipient
		}
	}
}
on_decline = scope:puppet_or_actor = {
	send_interface_message = {
		type = event_activity_bad_with_text
		title = invite_to_activity_refused
		desc = invite_to_activity_refused_desc
		left_icon = scope:puppet_or_actor
		right_icon = scope:recipient
		scope:recipient = {
			decline_activity_invite = scope:puppet_or_actor.involved_activity
		}
	}
}
if = {
	limit = {
		scope:is_puppet_action ?= yes
		scope:actor != scope:recipient
	}
	scope:actor = {
		send_interface_message = {
			type = event_activity_bad_with_text
			title = invite_to_activity_refused_puppeteer
			desc = invite_to_activity_refused_desc_puppeteer
			left_icon = scope:puppet_or_actor
			right_icon = scope:recipient
		}
	}
}

As written in game/common/character_interactions/00_invite_to_activity.txt.

Category
Diplomatic actions
In the menu
main list
ID
invite_to_activity_interaction

Source: game/common/character_interactions/00_invite_to_activity.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.

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