CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Uncategorized actions

Force Vote

No costAccepted automaticallynot in the character menu

By using a Hook, I can force someone to vote for the same candidate as me for the next … years

What you need

The files set no condition the game shows: it is in the menu for anyone you can interact with.

Force Vote is an uncategorized character interaction in Crusader Kings III. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/00_character_interactions.txt.

for a guide, post or blog
Quick answers (1)
Will the AI accept Force Vote?
Yes: it is accepted automatically.

Will they accept?

The other character has no choice: the game accepts it automatically.

What happens

Effects

  • You:
    • Use a Hook on the target
    • You force … to vote for the same candidate as you for the next … years.
  • If

    • You: Government is Clan
    • The character you target: Government is Clan
    • Your house is the target’s
    • If

      • You are not the target

      Then

      • You are not the target

    Then

    • Your house:
      • add_unity_value = { … }

    Else if

    • No
    • You: Government is Clan
    • Your house: Has you as house head
    • One of these

      • All of these

        • exists = scope:recipient.house
        • Your house is not the target’s
      • or

        The character you target: Is Lowborn

    Then

    • Your house:
      • add_unity_value = { … }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Can be sent when (is_valid…) (8 lines of game script)
custom_description = {
	text = must_have_usable_hook_blocker
	subject = scope:actor
	object = scope:recipient
	scope:actor = {
		has_usable_hook = scope:recipient
	}
}

As written in game/common/character_interactions/00_character_interactions.txt.

Effects (on_send, on_accept, on_decline) (23 lines of game script)
on_accept = scope:actor = {
	send_interface_message = {
		type = event_title_good
		title = force_vote_in_succession_election_interaction
		right_icon = scope:recipient
		show_as_tooltip = {
			scope:actor = {
				use_hook = scope:recipient
				custom_tooltip = msg_force_vote_in_succession_election_message
			}
		}
	}
	hidden_effect = {
		use_hook = scope:recipient
	}
}
add_clan_unity_interaction_effect = {
	CHARACTER = scope:actor
	TARGET = scope:recipient
	VALUE = minor_unity_gain
	DESC = clan_unity_voted.desc
	REVERSE_NON_HOUSE_TARGET = no
}

As written in game/common/character_interactions/00_character_interactions.txt.

Category
Uncategorized actions
In the menu
no (opened from elsewhere)
ID
force_vote_in_succession_election_interaction

Source: game/common/character_interactions/00_character_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient. “…” marks words the game fills in at play time (a name, a title).

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