Interaction · Uncategorized actions
Force Vote
By using a Hook, I can force someone to vote for the same candidate as me for the next … years
What you need
The files set no condition the game shows: it is in the menu for anyone you can interact with.
Force Vote is an uncategorized character interaction in Crusader Kings III. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/00_character_interactions.txt.
Quick answers (1)
- Will the AI accept Force Vote?
- Yes: it is accepted automatically.
Will they accept?
The other character has no choice: the game accepts it automatically.
What happens
Effects
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Can be sent when (is_valid…) (8 lines of game script)
custom_description = {
text = must_have_usable_hook_blocker
subject = scope:actor
object = scope:recipient
scope:actor = {
has_usable_hook = scope:recipient
}
}As written in game/common/character_interactions/00_character_interactions.txt.
Effects (on_send, on_accept, on_decline) (23 lines of game script)
on_accept = scope:actor = {
send_interface_message = {
type = event_title_good
title = force_vote_in_succession_election_interaction
right_icon = scope:recipient
show_as_tooltip = {
scope:actor = {
use_hook = scope:recipient
custom_tooltip = msg_force_vote_in_succession_election_message
}
}
}
hidden_effect = {
use_hook = scope:recipient
}
}
add_clan_unity_interaction_effect = {
CHARACTER = scope:actor
TARGET = scope:recipient
VALUE = minor_unity_gain
DESC = clan_unity_voted.desc
REVERSE_NON_HOUSE_TARGET = no
}As written in game/common/character_interactions/00_character_interactions.txt.
- Category
- Uncategorized actions
- In the menu
- no (opened from elsewhere)
- ID
force_vote_in_succession_election_interaction
Source: game/common/character_interactions/00_character_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient. “…” marks words the game fills in at play time (a name, a title).