Interaction · Uncategorized actions
End Scheme
What you need
The files set no condition the game shows: it is in the menu for anyone you can interact with.
End Scheme is an uncategorized character interaction in Crusader Kings III. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/00_scheme_interactions.txt.
Quick answers (1)
- Will the AI accept End Scheme?
- Yes: it is accepted automatically.
Will they accept?
The other character has no choice: the game accepts it automatically.
What happens
Effects
- The scheme:
end_scheme = yes
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Effects (on_send, on_accept, on_decline) (3 lines of game script)
on_accept = scope:scheme = {
end_scheme = yes
}As written in game/common/character_interactions/00_scheme_interactions.txt.
- Category
- Uncategorized actions
- In the menu
- no (opened from elsewhere)
- ID
end_scheme
Source: game/common/character_interactions/00_scheme_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.