CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Effect · every source

How to increase Piety per Dread in CK3

5 sources raise Piety per Dread and 0 lower it in the game files of patch 1.20.1.2.

monthly_piety_gain_per_dread_add

In Crusader Kings III, 5 sources raise Piety per Dread and 0 sources lower it. Biggest raises: Fear Tax +0.05/month, Mount Teide +0.03/month, Jokhang Temple +0.02/month, Fedayeen +0.01/month and Cranial Trophies +0.01/month. Patch 1.20.1.2, from the modifiers of traits, perks, traditions, buildings and the rest of game/common.

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The biggest boosts

  1. +0.05/monthFear TaxLifestyle perk · Mandala government
  2. +0.03/monthMount TeideHoly site · Achinech · All followers of the faith that has it as an Eminent Holy Site (Achamánism), while one of them holds it
  3. +0.02/monthJokhang TempleBuilding · County holder

What raises Piety per Dread (5)

Lifestyle perks (1)

  • Fear Tax+0.05/month

    Mandala government

    fear_tax_perk · game/common/lifestyle_perks/00_intrigue_3_intimidation_tree_perks.txt

Tenets (2)

  • Fedayeen+0.01/month

    Followers

    tenet_fp3_fedayeen · game/common/religion/tenet_types/00_tenet_types.txt

  • Cranial Trophies+0.01/month

    Followers

    tenet_cranial_trophies · game/common/religion/tenet_types/00_tenet_types.txt

Holy sites (1)

  • Mount Teide+0.03/month

    Achinech · All followers of the faith that has it as an Eminent Holy Site (Achamánism), while one of them holds it

    tenerife · game/common/religion/holy_site_types/00_holy_site_types.txt

Buildings (1)

  • Jokhang Temple+0.02/month

    County holder

    jokhang · game/common/buildings/ccp3_special_buildings.txt

Source: game/common/buildings/ccp3_special_buildings.txt, game/common/lifestyle_perks/00_intrigue_3_intimidation_tree_perks.txt, game/common/religion/holy_site_types/00_holy_site_types.txt, game/common/religion/tenet_types/00_tenet_types.txt and the English localisation, Crusader Kings III 1.20.1.2. Building chains are shown once, at their strongest level, with the range over their levels. Title rank = the modifier every ruler gets for their highest title (common/modifiers/00_basic_modifiers.txt). Values written as a named script value are worked out from game/common/script_values; values that need a live character and effects that come only from events are not listed.

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