Game concept
Unifying Actions
From the game's encyclopedia
Unifying Actions towards your House members will increase your House Unity.
House Heads can use the Steer House Unity Decision and the Extol Virtuousness Interaction to greatly increase Unity.
Some examples of unifying actions are:
• Negotiate Alliance
• Offer to Join War
• Gift Artifact
• Pay Ransom
• Offer Guardianship
• Ask to Join Military Order
• Restore Inheritance
• Abandon Hook
• Stop Vassal War
• Sponsor Inspiration
• Swear Oath of True Friendship
The game's text for patch 1.20.1.2. Words in blue are entries of the encyclopedia: hover one to read it, as in the game.
Unifying Actions is an entry of Crusader Kings III's in-game encyclopedia. The game explains it: "Unifying Actions towards your House members will increase your House Unity." Patch 1.20.1.2, from game/common/game_concepts/03_fp3_game_concepts.txt and game/localization/english/game_concepts_l_english.yml.
Source: game/common/game_concepts/03_fp3_game_concepts.txt, game/localization/english/game_concepts_l_english.yml and the English localisation, Crusader Kings III 1.20.1.2.