
Law · Army Command Structure
Imperial Command
Imperial Command is an army command structure in Crusader Kings III. Modifiers: Max Men-at-Arms Regiments -20, Max Title Men-at-Arms Regiments +2. Passing it costs 200 prestige before modifiers. Patch 1.20.0.3, from game/common/laws/02_admininistrative_laws.txt.
Modifiers
The army command structure
Autonomous Commanddefault
Regional Command
Imperial Command
Grand Expansionist Command
Who can pass it
- Your Liege recently adopted this Law and you will soon adopt it automatically
Can pass (can_pass) (14 lines of game script)
trigger_if = {
limit = {
liege = {
OR = {
has_realm_law = celestial_army_liege_law_2
has_realm_law = celestial_army_vassal_law_2
}
}
}
custom_tooltip = {
text = imperial_bureaucracy_pending_law_change
always = no
}
}As written in game/common/laws/02_admininistrative_laws.txt.
Kept while (can_keep) (17 lines of game script)
realm_law_use_celestial_bureaucracy = yes
is_independent_ruler = no
trigger_if = {
limit = {
liege = {
is_independent_ruler = yes
}
}
liege = {
has_realm_law = celestial_army_liege_law_2
}
}
trigger_else = {
liege = {
has_realm_law = celestial_army_vassal_law_2
}
}As written in game/common/laws/02_admininistrative_laws.txt.
Source: game/common/laws/02_admininistrative_laws.txt, common/law_groups and the English localisation, Crusader Kings III 1.20.0.3. A cost shows the base the files give; “varies” when it depends on your realm.