CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Law · Army Command Structure

Regional Command

Regional Command is an army command structure in Crusader Kings III. Modifiers: Max Men-at-Arms Regiments -2, Max Title Men-at-Arms Regiments +1. Passing it costs 200 prestige before modifiers. Patch 1.20.0.3, from game/common/laws/02_admininistrative_laws.txt.

Modifiers

The army command structure

  1. Autonomous Commanddefault
  2. Regional Command
  3. Imperial Command
  4. Grand Expansionist Command

Who can pass it

  • Your Liege recently adopted this Law and you will soon adopt it automatically
Can pass (can_pass) (14 lines of game script)
trigger_if = {
	limit = {
		liege = {
			OR = {
				has_realm_law = celestial_army_liege_law_1
				has_realm_law = celestial_army_vassal_law_1
			}
		}
	}
	custom_tooltip = {
		text = imperial_bureaucracy_pending_law_change
		always = no
	}
}

As written in game/common/laws/02_admininistrative_laws.txt.

Kept while (can_keep) (17 lines of game script)
realm_law_use_celestial_bureaucracy = yes
is_independent_ruler = no
trigger_if = {
	limit = {
		liege = {
			is_independent_ruler = yes
		}
	}
	liege = {
		has_realm_law = celestial_army_liege_law_1
	}
}
trigger_else = {
	liege = {
		has_realm_law = celestial_army_vassal_law_1
	}
}

As written in game/common/laws/02_admininistrative_laws.txt.

Source: game/common/laws/02_admininistrative_laws.txt, common/law_groups and the English localisation, Crusader Kings III 1.20.0.3. A cost shows the base the files give; “varies” when it depends on your realm.