CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Decision · Nomadic Decisions

Master the Art of Command

Gain Stress in exchange for a chance to earn a Commander Trait

No costKhans of the Steppe

Master the Art of Command is a decision in Crusader Kings III (Nomadic Decisions). Cooldown: 10 years. It needs Khans of the Steppe. Patch 1.20.0.3, from game/common/decisions/dlc_decisions/mpo/mpo_decisions.txt.

Quick answers (1)
How long is the cooldown of Master the Art of Command?
10 years.

The people of … are a reflection of their leader. I cannot sit by idly while my denizens die for my land, and my commanders fail to learn from their mistakes. I must take the reigns, and guide them to greatness.

Requirements

The game shows no text of its own for these conditions; the script is below.

Shown to a character when (is_shown) (11 lines of game script)
government_has_flag = government_is_nomadic
is_playable_character = yes
is_available_adult = yes
number_of_commander_traits < commander_trait_limit
NOR = {
	has_trait = conqueror
	has_trait = greatest_of_khans
	has_character_flag = study_commander_trait_cooldown
	has_character_flag = is_learning_commander_trait
}
has_mpo_dlc_trigger = yes

As written in game/common/decisions/dlc_decisions/mpo/mpo_decisions.txt.

Can be taken when (is_valid) (4 lines of game script)
domicile ?= {
	has_domicile_building_or_higher = mass_warfare_yurt_01
}
is_at_war = no

As written in game/common/decisions/dlc_decisions/mpo/mpo_decisions.txt.

Effects

  • You will embark on a … journey for a chance to earn a Commander Trait
Effect (4 lines of game script)
custom_tooltip = study_commander_trait_decision_effect
trigger_event = {
	id = mpo_decisions_events.0200
}

As written in game/common/decisions/dlc_decisions/mpo/mpo_decisions.txt.

Source: game/common/decisions/dlc_decisions/mpo/mpo_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).