CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Decision · Nomadic Decisions

Manage Pasturage

Increase the County Fertility of your Capital

No cost

No … can rule without … horde. I must oversee the movements of my grazing animals, so that the horde of … does not begin to dwindle. Gather the shepherds, their herds, and let us move to greener lands. I will stand with them, as hard work cannot escape me.

Requirements

The game shows no text of its own for these conditions; the script is below.

Shown to a character when (is_shown) (7 lines of game script)
government_has_flag = government_is_nomadic
OR = {
	has_trait = diligent
	has_trait = architect
	has_trait = lifestyle_surveyor
}
is_landed = yes

As written in game/common/decisions/dlc_decisions/mpo/mpo_decisions.txt.

Can be taken when (is_valid) (2 lines of game script)
is_at_war = no
is_adult = yes

As written in game/common/decisions/dlc_decisions/mpo/mpo_decisions.txt.

Effects

The effect has no text of its own in the files; its script is below.

Effect (13 lines of game script)
capital_county ?= {
	change_county_fertility = medium_county_fertility_gain
}
send_interface_toast = {
	type = event_toast_effect_neutral
	title = msg_develop_fertility
	left_icon = root
	add_character_modifier = {
		modifier = develop_fertility_modifier
		years = 10
	}
}
add_stress = medium_stress_impact_gain

As written in game/common/decisions/dlc_decisions/mpo/mpo_decisions.txt.

Source: game/common/decisions/dlc_decisions/mpo/mpo_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).