
Decision · Nomadic Decisions
Manage Pasturage
Increase the County Fertility of your Capital
No … can rule without … horde. I must oversee the movements of my grazing animals, so that the horde of … does not begin to dwindle. Gather the shepherds, their herds, and let us move to greener lands. I will stand with them, as hard work cannot escape me.
Requirements
The game shows no text of its own for these conditions; the script is below.
Shown to a character when (is_shown) (7 lines of game script)
government_has_flag = government_is_nomadic
OR = {
has_trait = diligent
has_trait = architect
has_trait = lifestyle_surveyor
}
is_landed = yesAs written in game/common/decisions/dlc_decisions/mpo/mpo_decisions.txt.
Can be taken when (is_valid) (2 lines of game script)
is_at_war = no is_adult = yes
As written in game/common/decisions/dlc_decisions/mpo/mpo_decisions.txt.
Effects
The effect has no text of its own in the files; its script is below.
Effect (13 lines of game script)
capital_county ?= {
change_county_fertility = medium_county_fertility_gain
}
send_interface_toast = {
type = event_toast_effect_neutral
title = msg_develop_fertility
left_icon = root
add_character_modifier = {
modifier = develop_fertility_modifier
years = 10
}
}
add_stress = medium_stress_impact_gainAs written in game/common/decisions/dlc_decisions/mpo/mpo_decisions.txt.
Source: game/common/decisions/dlc_decisions/mpo/mpo_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).