
Decision · Administrative Decisions
Choose Career Path
Change your designated career path
Education, examination, and suitability, these decide the future career of any given individual. But who says that the future has to be set and unchangeable? Surely I can pull a few strings to stake out a new path for myself?
Requirements
The lines the game itself shows for this decision's conditions:
- You are not a Minister
- You are not refusing future Appointment requests
Shown to a character when (is_shown) (4 lines of game script)
is_ai = no government_allows = merit has_tgp_dlc_trigger = yes this != top_liege
As written in game/common/decisions/dlc_decisions/tgp/tgp_china_decisions.txt.
Can be taken when (is_valid) (19 lines of game script)
is_landed = no
custom_tooltip = {
text = you_are_not_a_minister_desc
tgp_has_minister_title = no
}
custom_tooltip = {
text = you_are_not_refusing_appointments_desc
trigger_if = {
limit = {
has_variable = appointment_trait_override
}
var:appointment_trait_override != trait:intellect_good_3
}
trigger_else = {
always = yes
}
}
is_at_war = no
is_adult = yesAs written in game/common/decisions/dlc_decisions/tgp/tgp_china_decisions.txt.
Effects
- You change to a Military Career and become eligible for Military … and …
- You change to a Civilian Career and become eligible for Civilian … and …
Effect (21 lines of game script)
if = {
limit = {
scope:military_career = yes
}
custom_tooltip = {
text = change_to_military_career_desc
set_variable = {
name = appointment_trait_override
value = trait:education_martial_1
}
}
}
else = {
custom_tooltip = {
text = change_to_civilian_career_desc
set_variable = {
name = appointment_trait_override
value = trait:education_stewardship_1
}
}
}As written in game/common/decisions/dlc_decisions/tgp/tgp_china_decisions.txt.
Source: game/common/decisions/dlc_decisions/tgp/tgp_china_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.