Culture
Jurchen
set_culture jurchenCulture ID jurchen. set_culture changes the culture of the character you play; change_culture <county id> jurchen changes a county's. Both need the debug mode (launch option -debug_mode).

Traditions
The traditions this culture starts with, and what each one does.
Forest FolkRealm+15% Development Growth in Forest, +15% Development Growth in Taiga
Practiced PiratesSocial+25% Army Loot Capacity
Added with a DLC
- Malleable Subjects with The Fate Of Iberia
- Iron Cavalry with Khans Of The Steppe
Bellicose ethos
This culture considers conflict and violence to be necessary states of existence; ingrained in its people is the idea that one should stand up and fight for their own.
Martial custom: Men Only
- Only men can be Commanders and Knights
Other Tungusic cultures
Source: game/common/culture/cultures/00_tungusic.txt, game/common/culture/traditions/00_realm_traditions.txt, game/common/culture/traditions/00_societal_traditions.txt, game/common/culture/pillars/00_ethos.txt, game/history/provinces (counties at the start) and the English localisation, Crusader Kings III 1.20.0.3.