CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Celestial court

Grand Mentor

Grand Mentor is a court position in Crusader Kings III; its aptitude rests on Learning. At excellent aptitude it gives Diplomacy +5, Stewardship +5, Learning +5. Aptitude also comes from Erudite (+5), Diligent (+5) and Patient (+5). Base salary 0.5 a month; revoking it costs 200 prestige. Patch 1.20.0.3, from game/common/court_positions/types/00_celestial_court_positions.txt.

Quick answers (3)
What makes a good Grand Mentor in CK3?
Learning Skill Learning × 1.75 (max 50), Erudite +5, Diligent +5, Patient +5, Calm +5, Intellect Good 3 +10, Intellect Good 2 +10, Intellect Good 1 +5, Shrewd +10, Reclusive -10, Shy -10, Lazy -10 and Infirm -50 (the game's aptitude breakdown, patch 1.20.0.3).
What does the Grand Mentor give?
Terrible: Diplomacy +1, Stewardship +1, Learning +1; Poor: Diplomacy +2, Stewardship +2, Learning +2; Average: Diplomacy +3, Stewardship +3, Learning +3; Good: Diplomacy +4, Stewardship +4, Learning +4; Excellent: Diplomacy +5, Stewardship +5, Learning +5.
What tasks can the Grand Mentor do?
Edify the Emperor, Instruct Imperial Heirs and Cultivate Meritorious Officials.

The Grand Mentor attends to the edification of the ruling family, and is tasked with the weighty duty of ensuring that the next generation lives up to the august examples of their forebears.

What it gives you, by aptitude

The holder's aptitude (see below) sets the level: levels start at 20, 40, 60, 80.

  1. Terriblebelow 20

  2. Poor20+

  3. Average40+

  4. Good60+

  5. Excellent80+

What makes a good Grand Mentor

The game's own aptitude breakdown for this position — every part it adds up:

PartAptitude
Learning SkillLearning × 1.75 (max 50)
Erudite+5
Diligent+5
Patient+5
Calm+5
Intellect Good 3+10
Intellect Good 2+10
Intellect Good 1+5
Shrewd+10
Reclusive-10
Shy-10
Lazy-10
Infirm-50

The holder gets

Tasks

  • Edify the Emperor

    The Grand Mentor will exclusively attend to the edification of their liege.

    Every month, the Liege may gain Skills, Governor or Confucian Education Trait Experience

  • Instruct Imperial Heirs

    The Grand Mentor will dedicate their days to the diligent cultivation of the next generation.

    Every month, members of the ruling House who are Courtiers or Direct Vassals of the Liege may gain Skills, Governor or Confucian Education Trait Experience

  • Cultivate Meritorious Officials

    The Grand Mentor will see to it that the officials of the realm possess skills in equal measure to their wisdom and virtue.

    Every month, a Court Position holder or Direct Vassal may gain Skills, Governor or Confucian Education Trait Experience, or Merit

Who may hire it (valid_position) (3 lines of game script)
is_independent_ruler = yes
government_has_flag = government_is_celestial
highest_held_title_tier >= tier_empire

As written in game/common/court_positions/types/00_celestial_court_positions.txt.

Who may hold it (valid_character) (5 lines of game script)
scope:employee = {
	grand_mentor_validity_trigger = {
		EMPLOYER = scope:liege
	}
}

As written in game/common/court_positions/types/00_celestial_court_positions.txt.

Shown when (is_shown) (3 lines of game script)
is_independent_ruler = yes
government_has_flag = government_is_celestial
highest_held_title_tier >= tier_empire

As written in game/common/court_positions/types/00_celestial_court_positions.txt.

Source: game/common/court_positions/types/00_celestial_court_positions.txt, common/court_positions/tasks, common/script_values and the English localisation, Crusader Kings III 1.20.0.3. Salary is the base before the realm-size and cultural-era multipliers.