

Personal artifact · Regalia
Qadib al-Mulk
Qadib al-Mulk is an illustrious regalia artifact in Crusader Kings III: Holding Taxes in Floodplains +20%, Prestige +0.2/month, Learning per Level of Devotion +1. Quality 100 and wealth 100; maximum durability 150, and it does not wear out. Made on 670.1.1. At game start it goes to the holder of Shia Caliphate (starts from 910.1.15). Patch 1.20.0.3, from game/common/scripted_effects/01_exp1_historical_artifacts_creation_effect.txt.
Quick answers (2)
- What does Qadib al-Mulk do in CK3?
- Holding Taxes in Floodplains +20%, Prestige +0.2/month, Learning per Level of Devotion +1 (patch 1.20.0.3).
- How do you get Qadib al-Mulk with the console?
- effect create_artifact_qadib_al_mulk_effect = { OWNER = root } — runs the scripted effect that makes it, for the character you play (debug mode).
The processional rod of the Fatimid Caliphate, covered in gold and set with pearls and jewels.
Effects
Who can equip it (can_equip) (14 lines of game script)
trigger_if = {
limit = {
has_ach_dlc_trigger = yes
coronation_proper_artifact_regalia_trigger = yes
NOT = {
scope:artifact = {
category = court
}
}
}
NOT = {
has_realm_law = uncrowned
}
}As written in game/common/artifacts/templates (unique_regalia_template).
History and who has it
- Made before recorded history on 670.1.1.
- Kept with the title Shia Caliphate from 881.1.1.
- At game start: the holder of Shia Caliphate (starts from 910.1.15).
How it is made
The game creates it with the scripted effect create_artifact_qadib_al_mulk_effect. In the console (how to open it), this gives it to the character you play:
effect create_artifact_qadib_al_mulk_effect = { OWNER = root }Built from the effect's file; not run in the game by us.
Source: game/common/scripted_effects/01_exp1_historical_artifacts_creation_effect.txt, common/modifiers (qadib_al_mulk_modifier), common/artifacts/templates (unique_regalia_template) and the English localisation, Crusader Kings III 1.20.0.3.