
Major decision · Major Decisions
Spread the … Faith
Make a decision on how to deal with the religious conflict.
The … faith has been on the decline, and it falls now to me to ensure its continued survival. The first step on that road is working out how best to bridge the religious differences in the Irrawaddy Valley.
Requirements
The game shows no text of its own for these conditions; the script is below.
Shown to a character when (is_shown) (17 lines of game script)
highest_held_title_tier >= tier_kingdom
any_vassal = {
has_faith = faith:theravada_faith
is_powerful_vassal = yes
}
exists = cp:councillor_court_chaplain
NOT = {
is_target_in_global_variable_list = {
name = unavailable_unique_decisions
target = flag:spread_theravada_faith_flag
}
}
OR = {
culture ?= culture:mon
culture ?= culture:burmese
}
faith ?= faith:theravada_faithAs written in game/common/decisions/80_major_decisions_south_asia.txt.
Can be taken when (is_valid) (9 lines of game script)
highest_held_title_tier >= tier_kingdom
faith = faith:theravada_faith
OR = {
culture = culture:burmese
culture = culture:mon
}
prestige_level >= 3
piety_level >= 2
is_landed = yesAs written in game/common/decisions/80_major_decisions_south_asia.txt.
Effects
- You ponder how best to convert the populace...
Effect (6 lines of game script)
show_as_tooltip = {
custom_tooltip = spread_theravada_faith_decision_cus_tt
}
trigger_event = {
id = south_asia.0030
}As written in game/common/decisions/80_major_decisions_south_asia.txt.
Source: game/common/decisions/80_major_decisions_south_asia.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).