CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Major decision · Major Decisions

Revive Greater Armenia

Armenia becomes a De Jure Empire

2,000Prestige1,000Piety

Revive Greater Armenia is a major decision in Crusader Kings III (Major Decisions). It costs 2,000 Prestige, 1,000 Piety. Patch 1.20.0.3, from game/common/decisions/80_major_decisions_middle_east.txt.

Quick answers (1)
How much does Revive Greater Armenia cost in CK3?
2,000 Prestige, 1,000 Piety (patch 1.20.0.3).

Greece and Persia are not the only lands ever to maintain imperial dignity. There was a time long ago, before Rome had ever seen an emperor, when our monarch was King of Kings. That time may yet come again.

Requirements

The game shows no text of its own for these conditions; the script is below.

Shown to a character when (is_shown) (22 lines of game script)
is_playable_character = yes
OR = {
	government_has_flag = government_is_republic
	government_has_mechanic = administrative
	government_has_flag = government_is_feudal
	government_has_flag = government_is_clan
	government_has_flag = government_is_landless_adventurer
}
OR = {
	culture ?= culture:armenian
	rite ?= rite:armenian_rite
}
capital_province ?= {
	geographical_region = custom_greater_armenia
}
highest_held_title_tier <= tier_kingdom
NOT = {
	is_target_in_global_variable_list = {
		name = unavailable_unique_decisions
		target = flag:flag_created_armenian_empire
	}
}

As written in game/common/decisions/80_major_decisions_middle_east.txt.

Can be taken when (is_valid) (6 lines of game script)
top_liege = this
highest_held_title_tier = tier_kingdom
completely_controls_region = custom_greater_armenia
rule_title_creation_imperial_power_projection_title_creation_trigger = yes
is_landed = yes
is_available_adult = yes

As written in game/common/decisions/80_major_decisions_middle_east.txt.

Effects

The effect has no text of its own in the files; its script is below.

Effect (26 lines of game script)
show_as_tooltip = {
	revive_armenian_empire_decision_scripted_effect = yes
}
save_scope_as = founder
trigger_event = {
	id = middle_east_decisions.1001
}
every_player = {
	limit = {
		this != root
		is_within_diplo_range = {
			CHARACTER = root
		}
	}
	trigger_event = middle_east_decisions.1002
}
hidden_effect = {
	add_to_global_variable_list = {
		name = unavailable_unique_decisions
		target = flag:flag_created_armenian_empire
	}
	set_global_variable = {
		name = flag_created_armenian_empire
		value = scope:founder
	}
}

As written in game/common/decisions/80_major_decisions_middle_east.txt.

Source: game/common/decisions/80_major_decisions_middle_east.txt and the English localisation, Crusader Kings III 1.20.0.3.