
Major decision · Major Decisions
Revive Greater Armenia
Armenia becomes a De Jure Empire
Revive Greater Armenia is a major decision in Crusader Kings III (Major Decisions). It costs 2,000 Prestige, 1,000 Piety. Patch 1.20.0.3, from game/common/decisions/80_major_decisions_middle_east.txt.
Quick answers (1)
- How much does Revive Greater Armenia cost in CK3?
- 2,000 Prestige, 1,000 Piety (patch 1.20.0.3).
Greece and Persia are not the only lands ever to maintain imperial dignity. There was a time long ago, before Rome had ever seen an emperor, when our monarch was King of Kings. That time may yet come again.
Requirements
The game shows no text of its own for these conditions; the script is below.
Shown to a character when (is_shown) (22 lines of game script)
is_playable_character = yes
OR = {
government_has_flag = government_is_republic
government_has_mechanic = administrative
government_has_flag = government_is_feudal
government_has_flag = government_is_clan
government_has_flag = government_is_landless_adventurer
}
OR = {
culture ?= culture:armenian
rite ?= rite:armenian_rite
}
capital_province ?= {
geographical_region = custom_greater_armenia
}
highest_held_title_tier <= tier_kingdom
NOT = {
is_target_in_global_variable_list = {
name = unavailable_unique_decisions
target = flag:flag_created_armenian_empire
}
}As written in game/common/decisions/80_major_decisions_middle_east.txt.
Can be taken when (is_valid) (6 lines of game script)
top_liege = this highest_held_title_tier = tier_kingdom completely_controls_region = custom_greater_armenia rule_title_creation_imperial_power_projection_title_creation_trigger = yes is_landed = yes is_available_adult = yes
As written in game/common/decisions/80_major_decisions_middle_east.txt.
Effects
The effect has no text of its own in the files; its script is below.
Effect (26 lines of game script)
show_as_tooltip = {
revive_armenian_empire_decision_scripted_effect = yes
}
save_scope_as = founder
trigger_event = {
id = middle_east_decisions.1001
}
every_player = {
limit = {
this != root
is_within_diplo_range = {
CHARACTER = root
}
}
trigger_event = middle_east_decisions.1002
}
hidden_effect = {
add_to_global_variable_list = {
name = unavailable_unique_decisions
target = flag:flag_created_armenian_empire
}
set_global_variable = {
name = flag_created_armenian_empire
value = scope:founder
}
}As written in game/common/decisions/80_major_decisions_middle_east.txt.
Source: game/common/decisions/80_major_decisions_middle_east.txt and the English localisation, Crusader Kings III 1.20.0.3.