CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Major decision · Major Decisions

Restore the Roman Empire

The Roman Empire will be restored

No cost

If enough old provinces of the Empire are reclaimed, the Holy Roman Empire would win recognition in the eyes of the East as the true and rightful continuation of the Roman State.

Requirements

The game shows no text of its own for these conditions; the script is below.

Shown to a character when (is_shown) (24 lines of game script)
has_title = title:e_hre
is_playable_character = yes
OR = {
	NOT = {
		has_title = title:e_byzantium
	}
	primary_title ?= title:e_hre
}
NOT = {
	primary_title = title:e_italy
}
NOT = {
	is_target_in_global_variable_list = {
		name = unavailable_unique_decisions
		target = flag:flag_restored_roman_empire
	}
}
OR = {
	government_has_flag = government_is_republic
	government_has_flag = government_is_feudal
	government_has_flag = government_is_clan
	government_has_mechanic = administrative
}
is_ruler = yes

As written in game/common/decisions/80_major_decisions_roman.txt.

Can be taken when (is_valid) (21 lines of game script)
prestige_level >= max_prestige_level
restore_roman_empire_decision_religion_culture_trigger = yes
completely_controls = title:d_latium
completely_controls = title:d_venice
completely_controls = title:d_romagna
completely_controls = title:d_sicily
completely_controls = title:d_genoa
completely_controls = title:d_capua
completely_controls = title:d_apulia
completely_controls = title:d_thrace
completely_controls = title:d_antioch
completely_controls = title:d_palestine
completely_controls = title:d_alexandria
completely_controls = title:d_athens
completely_controls = title:d_tunis
completely_controls = title:d_croatia
completely_controls = title:d_thessalonika
is_landed = yes
is_capable_adult = yes
is_imprisoned = no
top_liege = this

As written in game/common/decisions/80_major_decisions_roman.txt.

Effects

  • The Roman Empire will be restored and acquire the De Jure of all currently held Empires.
Effect (17 lines of game script)
custom_tooltip = restore_roman_empire_decision_effect_tooltip
show_as_tooltip = {
	create_roman_empire_holy_scripted_effect = yes
}
trigger_event = {
	id = roman_restoration.0003
}
hidden_effect = {
	add_to_global_variable_list = {
		name = unavailable_unique_decisions
		target = flag:flag_restored_roman_empire
	}
	set_global_variable = {
		name = flag_restored_roman_empire
		value = root
	}
}

As written in game/common/decisions/80_major_decisions_roman.txt.

Source: game/common/decisions/80_major_decisions_roman.txt and the English localisation, Crusader Kings III 1.20.0.3.