
Major decision · Major Decisions
Embrace Outremer Culture
Introduce the Outremer culture to the Court
No cost
The European incursions in the Levant have brought a multitude of strident cultures together. From their clashes, a new Outremer identity is emerging.
Requirements
The lines the game itself shows for this decision's conditions:
- My liege has Outremer Culture
- My liege does not rule the Empire of Outremer
Shown to a character when (is_shown) (34 lines of game script)
is_playable_character = yes
top_liege.culture ?= {
any_parent_culture = {
has_cultural_pillar = heritage_arabic
}
}
NOR = {
root.culture ?= {
any_parent_culture = {
has_cultural_pillar = heritage_arabic
}
}
root.culture ?= culture:roman
}
OR = {
faith.religion ?= faith:catholic.religion
top_liege ?= {
faith.religion = faith:catholic.religion
}
}
capital_province ?= {
OR = {
geographical_region = world_middle_east
geographical_region = world_africa
geographical_region = world_persian_empire
}
}
top_liege ?= {
culture != root.culture
}
is_ruler = yes
faith:catholic.religion ?= {
exists = var:variable_ghw_unlocked
}As written in game/common/decisions/80_major_decisions_middle_east.txt.
Can be taken when (is_valid) (18 lines of game script)
custom_description = {
text = under_outremer_liege
top_liege = {
culture != root.culture
}
liege.culture = {
any_parent_culture = {
has_cultural_pillar = heritage_arabic
}
}
}
custom_description = {
text = under_outremer_empire
liege = {
has_title = title:e_outremer
}
}
is_landed = yesAs written in game/common/decisions/80_major_decisions_middle_east.txt.
Effects
- All Courtiers of your Dynasty become Outremer
- All Middle-Eastern Counties in your Domain with the same Heritage as your own Culture become Outremer
- Your Realm Capital will become Outremer
Effect (36 lines of game script)
custom_tooltip = embrace_outremer_culture_decision_courtiers_embrace_outremer
custom_tooltip = embrace_outremer_culture_decision_provinces_embrace_outremer
custom_tooltip = embrace_outremer_culture_decision_capital_embraces_outremer
top_liege.culture = {
save_scope_as = outremer_equivalent
}
hidden_effect = {
every_courtier = {
limit = {
has_culture = root.culture
dynasty = root.dynasty
}
set_culture = scope:outremer_equivalent
}
every_held_title = {
title_tier = county
limit = {
culture = {
has_same_culture_heritage = root.culture
}
title_province = {
OR = {
geographical_region = world_middle_east
geographical_region = world_persian_empire
geographical_region = world_africa
}
}
}
set_county_culture = scope:outremer_equivalent
}
capital_county = {
set_county_culture = scope:outremer_equivalent
}
}
set_culture = scope:outremer_equivalent
add_character_flag = converted_culture_this_lifetimeAs written in game/common/decisions/80_major_decisions_middle_east.txt.
Source: game/common/decisions/80_major_decisions_middle_east.txt and the English localisation, Crusader Kings III 1.20.0.3.