CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Court artifact · Pedestal Item

Tree Automa

IllustriousUniqueRoads to Power

Tree Automa is an illustrious pedestal item artifact in Crusader Kings III: Prestige +0.5/month, Different Culture Opinion +10, Court grandeur baseline +8, Diplomacy per Level of Fame +1. Quality 100 and wealth 100; maximum durability 150, and it does not wear out. At game start it goes to the holder of Byzantine Empire (starts from 940.1.1) — needs Roads to Power. It needs Roads to Power. Patch 1.20.0.3, from game/common/scripted_effects/01_exp1_historical_artifacts_creation_effect.txt.

Quick answers (3)
What does Tree Automa do in CK3?
Prestige +0.5/month, Different Culture Opinion +10, Court grandeur baseline +8, Diplomacy per Level of Fame +1 (patch 1.20.0.3).
How do you get Tree Automa with the console?
effect create_artifact_tree_automa_effect = { OWNER = root } — runs the scripted effect that makes it, for the character you play (debug mode).
What if the owner can't benefit from Tree Automa?
They get Prestige +0.25/month, Court grandeur baseline +5 instead.

A finely-sculpted, gilded tree with life-like birds sitting on its branches. Only the Greeks know the secrets of its hidden hydraulic pump, which makes the birds move and sing pleasantly.

Effects

For an owner who can't benefit from it

The template gives these instead of the effects above when its “can benefit” check fails:

Who can benefit (can_benefit) (6 lines of game script)
OR = {
	is_roman_emperor_trigger = yes
	culture = {
		has_cultural_pillar = heritage_byzantine
	}
}

As written in game/common/artifacts/templates (tree_automa_template).

History and who has it

  • Made before recorded history.
  • Kept with the title Byzantine Empire from 940.1.1.
  • At game start: the holder of Byzantine Empire (starts from 940.1.1) — needs Roads to Power.

How it is made

The game creates it with the scripted effect create_artifact_tree_automa_effect. In the console (how to open it), this gives it to the character you play:

effect create_artifact_tree_automa_effect = { OWNER = root }

Built from the effect's file; not run in the game by us.

Source: game/common/scripted_effects/01_exp1_historical_artifacts_creation_effect.txt, common/modifiers (tree_automa_modifier), common/artifacts/templates (tree_automa_template) and the English localisation, Crusader Kings III 1.20.0.3.