
Court artifact · Pedestal Item
Tree Automa
Tree Automa is an illustrious pedestal item artifact in Crusader Kings III: Prestige +0.5/month, Different Culture Opinion +10, Court grandeur baseline +8, Diplomacy per Level of Fame +1. Quality 100 and wealth 100; maximum durability 150, and it does not wear out. At game start it goes to the holder of Byzantine Empire (starts from 940.1.1) — needs Roads to Power. It needs Roads to Power. Patch 1.20.0.3, from game/common/scripted_effects/01_exp1_historical_artifacts_creation_effect.txt.
Quick answers (3)
- What does Tree Automa do in CK3?
- Prestige +0.5/month, Different Culture Opinion +10, Court grandeur baseline +8, Diplomacy per Level of Fame +1 (patch 1.20.0.3).
- How do you get Tree Automa with the console?
- effect create_artifact_tree_automa_effect = { OWNER = root } — runs the scripted effect that makes it, for the character you play (debug mode).
- What if the owner can't benefit from Tree Automa?
- They get Prestige +0.25/month, Court grandeur baseline +5 instead.
A finely-sculpted, gilded tree with life-like birds sitting on its branches. Only the Greeks know the secrets of its hidden hydraulic pump, which makes the birds move and sing pleasantly.
Effects
- Prestige+0.5/month
- Different Culture Opinion+10
- Court grandeur baseline+8
- Diplomacy per Level of Fame+1
For an owner who can't benefit from it
The template gives these instead of the effects above when its “can benefit” check fails:
- Prestige+0.25/month
- Court grandeur baseline+5
Who can benefit (can_benefit) (6 lines of game script)
OR = {
is_roman_emperor_trigger = yes
culture = {
has_cultural_pillar = heritage_byzantine
}
}As written in game/common/artifacts/templates (tree_automa_template).
History and who has it
- Made before recorded history.
- Kept with the title Byzantine Empire from 940.1.1.
- At game start: the holder of Byzantine Empire (starts from 940.1.1) — needs Roads to Power.
How it is made
The game creates it with the scripted effect create_artifact_tree_automa_effect. In the console (how to open it), this gives it to the character you play:
effect create_artifact_tree_automa_effect = { OWNER = root }Built from the effect's file; not run in the game by us.
Source: game/common/scripted_effects/01_exp1_historical_artifacts_creation_effect.txt, common/modifiers (tree_automa_modifier), common/artifacts/templates (tree_automa_template) and the English localisation, Crusader Kings III 1.20.0.3.