
Decision · Decisions
Restore Mandala Capital
You will restore your capital to its former glory
Ruins, rubble, remains... We shall rise from the ashes to rebuild and restore what has been lost. Our splendor will shine through once more, casting a shadow on those who seek to destroy it.
Requirements
The game shows no text of its own for these conditions; the script is below.
Shown to a character when (is_shown) (4 lines of game script)
government_has_flag = government_is_mandala
capital_province.county ?= {
has_county_modifier = mandala_capital_sacked_modifier
}As written in game/common/decisions/dlc_decisions/tgp/tgp_east_asia_decisions.txt.
Can be taken when (is_valid) (3 lines of game script)
is_at_war = no is_imprisoned = no is_incapable = no
As written in game/common/decisions/dlc_decisions/tgp/tgp_east_asia_decisions.txt.
Effects
The effect has no text of its own in the files; its script is below.
Effect (8 lines of game script)
remove_short_term_gold = major_gold_value
capital_province.county = {
remove_county_modifier = mandala_capital_sacked_modifier
add_county_modifier = {
modifier = mandala_capital_restored_modifier
years = 20
}
}As written in game/common/decisions/dlc_decisions/tgp/tgp_east_asia_decisions.txt.
Source: game/common/decisions/dlc_decisions/tgp/tgp_east_asia_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.