
Decision · Decisions
Introduce a New Fashion at Court
Attempt to introduce a new fashion at court for Prestige.
No court can claim to be as stylish as ours! The court is a battleground of fashion, and it is high time I made my own effort to establish a new vogue among the nobility...
Requirements
The game shows no text of its own for these conditions; the script is below.
Shown to a character when (is_shown) (52 lines of game script)
is_landed = yes
OR = {
AND = {
liege ?= {
has_royal_court = yes
}
has_royal_court = no
OR = {
liege ?= {
amenity_level = {
target = court_fashion
value >= 4
}
}
has_nickname = nick_prince_of_fashion
}
}
AND = {
has_royal_court = yes
OR = {
amenity_level = {
target = court_fashion
value >= 4
}
has_nickname = nick_prince_of_fashion
}
has_dlc_feature = royal_court
}
}
trigger_if = {
limit = {
OR = {
government_has_flag = government_is_celestial
government_has_flag = government_is_meritocratic
}
}
this = top_liege
}
is_available_at_peace_adult = yes
NOT = {
culture = {
has_cultural_parameter = naked_culture_active
}
}
NOT = {
rite = {
rite_has_parameter = naked_adherents_active
}
}
NOT = {
has_title = title:k_fashion
}As written in game/common/decisions/dlc_decisions/ep_1/00_ep1_other_decisions.txt.
Can be taken when (is_valid) (40 lines of game script)
is_available_at_peace_adult = yes
trigger_if = {
limit = {
OR = {
AND = {
root = {
has_royal_court = yes
}
root = {
has_character_flag = fashion_trend_flag
}
}
AND = {
exists = root.liege
liege != root
root.liege = {
has_royal_court = yes
}
root = {
has_royal_court = no
}
root.liege = {
has_character_flag = fashion_trend_flag
}
}
}
}
custom_description = {
text = court_already_has_a_fashion_tend_tt
always = no
}
}
any_courtier_or_guest = {
NOT = {
rite = {
rite_has_parameter = naked_adherents_active
}
}
is_available_at_peace_adult = yes
}As written in game/common/decisions/dlc_decisions/ep_1/00_ep1_other_decisions.txt.
Effects
- A character at court may attempt to duel you in Diplomacy to prevent your style from being implemented.
Effect (82 lines of game script)
hidden_effect = {
if = {
limit = {
has_royal_court = yes
}
add_character_flag = {
flag = fashion_trend_flag
years = 3
}
}
else = {
liege = {
add_character_flag = {
flag = fashion_trend_flag
years = 3
}
}
}
random_list = {
10 = {
add_character_flag = {
flag = flag_big_collar
years = 1
}
}
10 = {
add_character_flag = {
flag = flag_head_dress
years = 1
}
}
10 = {
add_character_flag = {
flag = flag_gold_boots
years = 1
}
}
10 = {
add_character_flag = {
flag = flag_sleeveless
years = 1
}
}
10 = {
add_character_flag = {
flag = flag_commoner_clothes
years = 1
}
}
}
save_scope_as = actor
random_courtier_or_guest = {
limit = {
NOT = {
rite = {
rite_has_parameter = naked_adherents_active
}
}
is_available_at_peace_adult = yes
}
weight = {
base = 1
compare_modifier = {
value = diplomacy
multiplier = 0.25
}
modifier = {
has_relation_rival = root
add = 10
}
modifier = {
is_ai = no
factor = 2
}
}
save_scope_as = recipient
trigger_event = court_amenities_interactions.0010
}
}
custom_tooltip = {
text = introduce_new_fashion_duel_tooltip
}As written in game/common/decisions/dlc_decisions/ep_1/00_ep1_other_decisions.txt.
Source: game/common/decisions/dlc_decisions/ep_1/00_ep1_other_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.