CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Decision · Decisions

Consult House Members

100Piety

A unified council is one that can act swiftly and securely. With only a little back and forth, I can ensure that my house members are more effective in their roles as councillors.

Requirements

The lines the game itself shows for this decision's conditions:

  • You have already consulted your House members
Shown to a character when (is_shown) (3 lines of game script)
government_has_flag = government_is_clan
exists = house
is_landed = yes

As written in game/common/decisions/00_unity_decisions.txt.

Can be taken when (is_valid) (9 lines of game script)
house = {
	has_house_unity_stage = impassive
}
custom_tooltip = {
	text = unity_consult_house_decision.tt_cooldown
	NOT = {
		has_character_flag = fp3_consulted_house
	}
}

As written in game/common/decisions/00_unity_decisions.txt.

Effects

  • Base progress and Skill impact on Councillor Tasks is increased by +10% for House members serving on your Council
  • This will remain active until your character dies
Effect (5 lines of game script)
custom_tooltip = unity_consult_house_decision.tt_house_council_bonus
custom_tooltip = unity_consult_house_decision.tt_lifetime
add_character_flag = {
	flag = fp3_consulted_house
}

As written in game/common/decisions/00_unity_decisions.txt.

Source: game/common/decisions/00_unity_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.