
Decision · Decisions
Consult House Members
100Piety
A unified council is one that can act swiftly and securely. With only a little back and forth, I can ensure that my house members are more effective in their roles as councillors.
Requirements
The lines the game itself shows for this decision's conditions:
- You have already consulted your House members
Shown to a character when (is_shown) (3 lines of game script)
government_has_flag = government_is_clan exists = house is_landed = yes
As written in game/common/decisions/00_unity_decisions.txt.
Can be taken when (is_valid) (9 lines of game script)
house = {
has_house_unity_stage = impassive
}
custom_tooltip = {
text = unity_consult_house_decision.tt_cooldown
NOT = {
has_character_flag = fp3_consulted_house
}
}As written in game/common/decisions/00_unity_decisions.txt.
Effects
- Base progress and Skill impact on Councillor Tasks is increased by +10% for House members serving on your Council
- This will remain active until your character dies
Effect (5 lines of game script)
custom_tooltip = unity_consult_house_decision.tt_house_council_bonus
custom_tooltip = unity_consult_house_decision.tt_lifetime
add_character_flag = {
flag = fp3_consulted_house
}As written in game/common/decisions/00_unity_decisions.txt.
Source: game/common/decisions/00_unity_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.