
Major decision · Major Decisions
Avenge the Battle of Nahrawan
Lead the … to glory.
In the early days of …, after being betrayed by the Rashidun Caliphate, the Muhakkima were ignominiously defeated at the Battle of Nahrawan. Since then, we have fought relentlessly to destroy all apostates and prove that judgement belongs to … alone. I resolve to end the struggle against the false believers once and for all.
Requirements
The lines the game itself shows for this decision's conditions:
- You control 3 or more … Holy Sites
- The Sunni Caliphate is either vacant or destroyed
- The Shia Caliphate is either vacant or destroyed
Shown to a character when (is_shown) (16 lines of game script)
rite ?= {
rite_has_doctrine = muhammad_succession_muhakkima_doctrine
}
capital_province ?= {
OR = {
geographical_region = world_middle_east
geographical_region = world_persian_empire
}
}
NOT = {
is_target_in_global_variable_list = {
name = unavailable_unique_decisions
target = flag:avenge_the_battle_of_nahrawan_decision
}
}
has_fp3_dlc_trigger = yesAs written in game/common/decisions/dlc_decisions/fp_3/fp3_islamic_decisions.txt.
Can be taken when (is_valid) (32 lines of game script)
completely_controls_region = world_mesopotamia
custom_description = {
text = restore_high_priesthood_holy_sites
faith = {
any_holy_site_barony = {
OR = {
county.holder = root
county.holder.top_liege = {
this = root
}
}
count >= 3
}
}
}
custom_description = {
text = avenge_the_battle_of_nahrawan_sunni_caliphate_irrelevant
NOT = {
exists = title:d_sunni.holder
}
}
custom_description = {
text = avenge_the_battle_of_nahrawan_shia_caliphate_irrelevant
NOT = {
exists = title:d_shiite.holder
}
}
is_alive = yes
not = {
exists = involved_activity
}
is_imprisoned = noAs written in game/common/decisions/dlc_decisions/fp_3/fp3_islamic_decisions.txt.
Effects
The effect has no text of its own in the files; its script is below.
Effect (74 lines of game script)
save_scope_as = avenger
title:e_arabia = {
ordered_de_jure_county_holder = {
limit = {
rite = {
rite_has_doctrine = muhammad_succession_sunni_doctrine
}
highest_held_title_tier >= tier_duchy
}
order_by = primary_title.tier
faith = {
save_scope_as = sunni_faith
}
}
}
title:e_persia = {
ordered_de_jure_county_holder = {
limit = {
rite = {
rite_has_doctrine = muhammad_succession_sunni_doctrine
}
highest_held_title_tier >= tier_duchy
}
order_by = primary_title.tier
faith = {
save_scope_as = sunni_faith
}
}
}
title:e_arabia = {
ordered_de_jure_county_holder = {
limit = {
rite = {
rite_has_doctrine = muhammad_succession_shia_doctrine
}
highest_held_title_tier >= tier_duchy
}
order_by = primary_title.tier
faith = {
save_scope_as = shia_faith
}
}
}
title:e_persia = {
ordered_de_jure_county_holder = {
limit = {
rite = {
rite_has_doctrine = muhammad_succession_shia_doctrine
}
highest_held_title_tier >= tier_duchy
}
order_by = primary_title.tier
faith = {
save_scope_as = shia_faith
}
}
}
show_as_tooltip = {
avenge_the_battle_of_nahrawan_scripted_effect = yes
}
trigger_event = fp3_decision.0011
every_player = {
limit = {
this != scope:avenger
is_within_diplo_range = {
CHARACTER = scope:avenger
}
}
trigger_event = fp3_decision.0012
}
add_to_global_variable_list = {
name = unavailable_unique_decisions
target = flag:avenge_the_battle_of_nahrawan_decision
}As written in game/common/decisions/dlc_decisions/fp_3/fp3_islamic_decisions.txt.
Source: game/common/decisions/dlc_decisions/fp_3/fp3_islamic_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).