Culture
Tai
set_culture taiCulture ID tai. set_culture changes the culture of the character you play; change_culture <county id> tai changes a county's. Both need the debug mode (launch option -debug_mode).

Traditions
The traditions this culture starts with, and what each one does.
Lords of the ElephantRegional-15% Elephant Cavalry Recruitment Cost, -15% Elephant Cavalry Maintenance, +20% Elephant Cavalry Toughness, +40% Elephant Cavalry Damage
Loyal SubjectsSocial+10 Opinion of Liege
Added with a DLC
- Rice Cultivators with All Under Heaven
- Hydraulic Builders with All Under Heaven
- Fortified Strongholds with All Under Heaven
Spiritual ethos
While some cultures turn to war and others to worldly knowledge, this culture places its trust in the only constant throughout its history - the divine. Spirituality is the only way forward in a harsh and uncaring world.
Characters of this culture
- Consult the Skies Decision has additional effects
- Characters of this Culture have increased Stargazer Aptitude
Martial custom: Equal
- Both men and women can be Commanders and Knights
Other Tai cultures
Source: game/common/culture/cultures/00_tai.txt, game/common/culture/traditions/00_regional_traditions.txt, game/common/culture/traditions/00_societal_traditions.txt, game/common/culture/pillars/00_ethos.txt, game/history/provinces (counties at the start) and the English localisation, Crusader Kings III 1.20.0.3.