CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Court artifact · Furniture

Hydraulic Organ

IllustriousUniqueRoads to Power

Hydraulic Organ is an illustrious furniture artifact in Crusader Kings III: Courtly Vassal Opinion +10, … Opinion +10, Monthly Learning Lifestyle Experience +5%, Learning per Level of Influence +1, Court grandeur baseline +5. Quality 100 and wealth 100; maximum durability 150, and it does not wear out. At game start it goes to the holder of Byzantine Empire — needs Roads to Power. It needs Roads to Power. Patch 1.20.0.3, from game/common/scripted_effects/01_exp1_historical_artifacts_creation_effect.txt.

Quick answers (3)
What does Hydraulic Organ do in CK3?
Courtly Vassal Opinion +10, … Opinion +10, Monthly Learning Lifestyle Experience +5%, Learning per Level of Influence +1, Court grandeur baseline +5 (patch 1.20.0.3).
How do you get Hydraulic Organ with the console?
effect create_artifact_hydraulic_organ_effect = { OWNER = root } — runs the scripted effect that makes it, for the character you play (debug mode).
What if the owner can't benefit from Hydraulic Organ?
They get Court grandeur baseline +6, … Opinion +10, Monthly Learning Lifestyle Experience +5%, Court grandeur baseline +5 instead.

An impressive water-driven pipe organ which proudly hums the melodies of Greek past.

Effects

For an owner who can't benefit from it

The template gives these instead of the effects above when its “can benefit” check fails:

Who can benefit (can_benefit) (1 line of game script)
government_has_mechanic = administrative

As written in game/common/artifacts/templates (hydraulic_organ_template).

History and who has it

  • Made before recorded history.
  • Kept with the title Byzantine Empire from 940.1.1.
  • At game start: the holder of Byzantine Empire — needs Roads to Power.

How it is made

The game creates it with the scripted effect create_artifact_hydraulic_organ_effect. In the console (how to open it), this gives it to the character you play:

effect create_artifact_hydraulic_organ_effect = { OWNER = root }

Built from the effect's file; not run in the game by us.

Source: game/common/scripted_effects/01_exp1_historical_artifacts_creation_effect.txt, common/modifiers (hydraulic_organ_modifier), common/artifacts/templates (hydraulic_organ_template) and the English localisation, Crusader Kings III 1.20.0.3.